-
Notifications
You must be signed in to change notification settings - Fork 70
Description
I've been changing my project to use the latest preview and new content builder and it works just nice.
I have not found any big problem and the docs are good π
The only big problem I have found is after setting everything up, every time I ran the project it showed this error:
Unhandled exception. System.DllNotFoundException: Unable to load DLL 'monogame.native' or one of its dependencies: The specified module could not be found. (0x8007007E)
If I changed the csproj and then run, it worked. But if I just pressed run again, it didnt work. So it looked like some problem with incremental builds.
If I added <DisableFastUpToDateCheck>True</DisableFastUpToDateCheck> it worked every time, but I wanted to investigate the issue further because It didnt feel natural, haha
So after reading the help chat on Discord, I tried to use the BeforeTargets="BeforeCompile" as told on this message.
And this works perfectly, even without the DisableFastUpToDateCheck.
So I encourage to change the docs to tell about the BeforeCompile instead of Build, because I have been heading against the wall for a bit. I was using Rider as IDE.
If everything is OK, I would like to submit a PR myself to practice a bit ^^