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We should allow for the user to set a percentage of chance to not generate a whole layer.
Currently users have to create an empty trait with a fully transparent image.
This isn't ideal and this "Empty" variation still shows up in the attributes and properties.
Adding our previous discussion here:
Add a
weights_totalkey. The chance of the layer being empty is thenweights_total - sum(weights). If theweights_totalkey doesn't exist we assumeweights_total = sum(weights)(this is to be compatible with old collections using named rarities that don't add up to 100% (Common, Rare, Legendary)
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