@@ -60,8 +60,8 @@ class ModuleEffects : public NodeManager {
6060 EXT_LOGV (ML_TAG, " " );
6161 JsonObject control; // state.data has one or more properties
6262 control = addControl (controls, " layer" , " select" );
63- control[" default" ] = 1 ;
64- uint8_t i = 1 ; // start with 1
63+ control[" default" ] = 0 ; // the first entry has index 0 and refers to Layer 1 (layer counting starts with 1)
64+ uint8_t i = 1 ; // start with 1
6565 for (VirtualLayer* layer : layerP.layers ) {
6666 addControlValue (control, i);
6767 i++;
@@ -78,24 +78,30 @@ class ModuleEffects : public NodeManager {
7878
7979 // MoonLight effects, Solid first then alphabetically
8080 addControlValue (control, getNameAndTags<SolidEffect>());
81+ addControlValue (control, getNameAndTags<AudioRingsEffect>());
8182 addControlValue (control, getNameAndTags<LinesEffect>());
83+ addControlValue (control, getNameAndTags<FireEffect>());
8284 addControlValue (control, getNameAndTags<FixedRectangleEffect>());
8385 addControlValue (control, getNameAndTags<ParticlesEffect>());
8486 addControlValue (control, getNameAndTags<PraxisEffect>());
8587 #if USE_M5UNIFIED
8688 addControlValue (control, getNameAndTags<MoonManEffect>());
8789 #endif
8890 addControlValue (control, getNameAndTags<FreqSawsEffect>());
91+ addControlValue (control, getNameAndTags<MarioTestEffect>());
92+ addControlValue (control, getNameAndTags<PixelMapEffect>());
8993 addControlValue (control, getNameAndTags<RainbowEffect>());
9094 addControlValue (control, getNameAndTags<RandomEffect>());
95+ addControlValue (control, getNameAndTags<RingRandomFlowEffect>());
9196 addControlValue (control, getNameAndTags<RipplesEffect>());
9297 addControlValue (control, getNameAndTags<RubiksCubeEffect>());
9398 addControlValue (control, getNameAndTags<ScrollingTextEffect>());
9499 addControlValue (control, getNameAndTags<SinusEffect>());
95100 addControlValue (control, getNameAndTags<SphereMoveEffect>());
101+ addControlValue (control, getNameAndTags<SpiralFireEffect>());
96102 addControlValue (control, getNameAndTags<StarFieldEffect>());
103+ addControlValue (control, getNameAndTags<VUMeterEffect>());
97104 addControlValue (control, getNameAndTags<WaveEffect>());
98- addControlValue (control, getNameAndTags<SpiralFireEffect>());
99105
100106 // MoonModules effects, alphabetically
101107 addControlValue (control, getNameAndTags<GameOfLifeEffect>());
@@ -107,14 +113,27 @@ class ModuleEffects : public NodeManager {
107113 addControlValue (control, getNameAndTags<BouncingBallsEffect>());
108114 addControlValue (control, getNameAndTags<BlurzEffect>());
109115 addControlValue (control, getNameAndTags<DistortionWavesEffect>());
116+ addControlValue (control, getNameAndTags<DJLightEffect>());
117+ addControlValue (control, getNameAndTags<DNAEffect>());
118+ addControlValue (control, getNameAndTags<DripEffect>());
110119 addControlValue (control, getNameAndTags<FreqMatrixEffect>());
120+ addControlValue (control, getNameAndTags<FireworksEffect>());
121+ addControlValue (control, getNameAndTags<FlowEffect>());
122+ addControlValue (control, getNameAndTags<FrizzlesEffect>());
123+ addControlValue (control, getNameAndTags<FunkyPlankEffect>());
111124 addControlValue (control, getNameAndTags<GEQEffect>());
125+ addControlValue (control, getNameAndTags<HeartBeatEffect>());
112126 addControlValue (control, getNameAndTags<LissajousEffect>());
113127 addControlValue (control, getNameAndTags<Noise2DEffect>());
114128 addControlValue (control, getNameAndTags<NoiseMeterEffect>());
129+ addControlValue (control, getNameAndTags<OctopusEffect>());
115130 addControlValue (control, getNameAndTags<PopCornEffect>());
131+ addControlValue (control, getNameAndTags<RainEffect>());
116132 addControlValue (control, getNameAndTags<WaverlyEffect>());
117133
134+ // FastLED effects
135+ addControlValue (control, getNameAndTags<RainbowWithGlitterEffect>());
136+
118137 // Moving head effects, alphabetically
119138 addControlValue (control, getNameAndTags<AmbientMoveEffect>());
120139 addControlValue (control, getNameAndTags<FreqColorsEffect>());
@@ -151,20 +170,32 @@ class ModuleEffects : public NodeManager {
151170 // MoonLight effects, Solid first then alphabetically
152171 if (equalAZaz09 (name, SolidEffect::name ()))
153172 node = allocMBObject<SolidEffect>();
173+ else if (equalAZaz09 (name, AudioRingsEffect::name ()))
174+ node = allocMBObject<AudioRingsEffect>();
175+ else if (equalAZaz09 (name, FireEffect::name ()))
176+ node = allocMBObject<FireEffect>();
154177 else if (equalAZaz09 (name, FixedRectangleEffect::name ()))
155178 node = allocMBObject<FixedRectangleEffect>();
156179 else if (equalAZaz09 (name, FreqSawsEffect::name ()))
157180 node = allocMBObject<FreqSawsEffect>();
158181 else if (equalAZaz09 (name, LinesEffect::name ()))
159182 node = allocMBObject<LinesEffect>();
183+ else if (equalAZaz09 (name, MarioTestEffect::name ()))
184+ node = allocMBObject<MarioTestEffect>();
160185 #if USE_M5UNIFIED
161186 else if (equalAZaz09 (name, MoonManEffect::name ()))
162187 node = allocMBObject<MoonManEffect>();
163188 #endif
189+ else if (equalAZaz09 (name, ParticlesEffect::name ()))
190+ node = allocMBObject<ParticlesEffect>();
164191 else if (equalAZaz09 (name, PraxisEffect::name ()))
165192 node = allocMBObject<PraxisEffect>();
193+ else if (equalAZaz09 (name, PixelMapEffect::name ()))
194+ node = allocMBObject<PixelMapEffect>();
166195 else if (equalAZaz09 (name, RandomEffect::name ()))
167196 node = allocMBObject<RandomEffect>();
197+ else if (equalAZaz09 (name, RingRandomFlowEffect::name ()))
198+ node = allocMBObject<RingRandomFlowEffect>();
168199 else if (equalAZaz09 (name, RipplesEffect::name ()))
169200 node = allocMBObject<RipplesEffect>();
170201 else if (equalAZaz09 (name, RubiksCubeEffect::name ()))
@@ -181,6 +212,8 @@ class ModuleEffects : public NodeManager {
181212 node = allocMBObject<WaveEffect>();
182213 else if (equalAZaz09 (name, SpiralFireEffect::name ()))
183214 node = allocMBObject<SpiralFireEffect>();
215+ else if (equalAZaz09 (name, VUMeterEffect::name ()))
216+ node = allocMBObject<VUMeterEffect>();
184217
185218 // MoonModules effects, alphabetically
186219 else if (equalAZaz09 (name, GameOfLifeEffect::name ()))
@@ -199,25 +232,47 @@ class ModuleEffects : public NodeManager {
199232 node = allocMBObject<BlurzEffect>();
200233 else if (equalAZaz09 (name, DistortionWavesEffect::name ()))
201234 node = allocMBObject<DistortionWavesEffect>();
235+ else if (equalAZaz09 (name, DJLightEffect::name ()))
236+ node = allocMBObject<DJLightEffect>();
237+ else if (equalAZaz09 (name, DNAEffect::name ()))
238+ node = allocMBObject<DNAEffect>();
239+ else if (equalAZaz09 (name, DripEffect::name ()))
240+ node = allocMBObject<DripEffect>();
241+ else if (equalAZaz09 (name, FireworksEffect::name ()))
242+ node = allocMBObject<FireworksEffect>();
243+ else if (equalAZaz09 (name, FlowEffect::name ()))
244+ node = allocMBObject<FlowEffect>();
202245 else if (equalAZaz09 (name, FreqMatrixEffect::name ()))
203246 node = allocMBObject<FreqMatrixEffect>();
247+ else if (equalAZaz09 (name, FrizzlesEffect::name ()))
248+ node = allocMBObject<FrizzlesEffect>();
249+ else if (equalAZaz09 (name, FunkyPlankEffect::name ()))
250+ node = allocMBObject<FunkyPlankEffect>();
204251 else if (equalAZaz09 (name, GEQEffect::name ()))
205252 node = allocMBObject<GEQEffect>();
253+ else if (equalAZaz09 (name, HeartBeatEffect::name ()))
254+ node = allocMBObject<HeartBeatEffect>();
206255 else if (equalAZaz09 (name, LissajousEffect::name ()))
207256 node = allocMBObject<LissajousEffect>();
208257 else if (equalAZaz09 (name, Noise2DEffect::name ()))
209258 node = allocMBObject<Noise2DEffect>();
210259 else if (equalAZaz09 (name, NoiseMeterEffect::name ()))
211260 node = allocMBObject<NoiseMeterEffect>();
212- else if (equalAZaz09 (name, ParticlesEffect ::name ()))
213- node = allocMBObject<ParticlesEffect >();
261+ else if (equalAZaz09 (name, OctopusEffect ::name ()))
262+ node = allocMBObject<OctopusEffect >();
214263 else if (equalAZaz09 (name, PopCornEffect::name ()))
215264 node = allocMBObject<PopCornEffect>();
216- else if (equalAZaz09 (name, RainbowEffect ::name ()))
217- node = allocMBObject<RainbowEffect >();
265+ else if (equalAZaz09 (name, RainEffect ::name ()))
266+ node = allocMBObject<RainEffect >();
218267 else if (equalAZaz09 (name, WaverlyEffect::name ()))
219268 node = allocMBObject<WaverlyEffect>();
220269
270+ // FastLED
271+ else if (equalAZaz09 (name, RainbowEffect::name ()))
272+ node = allocMBObject<RainbowEffect>();
273+ else if (equalAZaz09 (name, RainbowWithGlitterEffect::name ()))
274+ node = allocMBObject<RainbowWithGlitterEffect>();
275+
221276 // Moving head effects, alphabetically
222277
223278 else if (equalAZaz09 (name, AmbientMoveEffect::name ()))
@@ -268,8 +323,8 @@ class ModuleEffects : public NodeManager {
268323 node->constructor (layerP.layers [0 ], controls); // pass the layer to the node
269324 // node->moduleControl = _moduleLightsControl; // to access global lights control functions if needed
270325 // node->moduleIO = _moduleIO; // to get pin allocations
271- node->moduleNodes = (Module*)this ; // to request UI update
272- node->setup (); // run the setup of the effect
326+ node->moduleNodes = (Module*)this ; // to request UI update
327+ node->setup (); // run the setup of the effect
273328 node->onSizeChanged (Coord3D ());
274329 // layers[0]->nodes.reserve(index+1);
275330 if (index >= layerP.layers [0 ]->nodes .size ())
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