@@ -60,8 +60,8 @@ class ModuleEffects : public NodeManager {
6060 EXT_LOGV (ML_TAG, " " );
6161 JsonObject control; // state.data has one or more properties
6262 control = addControl (controls, " layer" , " select" );
63- control[" default" ] = 1 ;
64- uint8_t i = 1 ; // start with 1
63+ control[" default" ] = 0 ; // the first entry has index 0 and refers to Layer 1 (layer counting starts with 1)
64+ uint8_t i = 1 ; // start with 1
6565 for (VirtualLayer* layer : layerP.layers ) {
6666 addControlValue (control, i);
6767 i++;
@@ -78,24 +78,29 @@ class ModuleEffects : public NodeManager {
7878
7979 // MoonLight effects, Solid first then alphabetically
8080 addControlValue (control, getNameAndTags<SolidEffect>());
81+ addControlValue (control, getNameAndTags<AudioRingsEffect>());
8182 addControlValue (control, getNameAndTags<LinesEffect>());
83+ addControlValue (control, getNameAndTags<FireEffect>());
8284 addControlValue (control, getNameAndTags<FixedRectangleEffect>());
8385 addControlValue (control, getNameAndTags<ParticlesEffect>());
8486 addControlValue (control, getNameAndTags<PraxisEffect>());
8587 #if USE_M5UNIFIED
8688 addControlValue (control, getNameAndTags<MoonManEffect>());
8789 #endif
8890 addControlValue (control, getNameAndTags<FreqSawsEffect>());
89- addControlValue (control, getNameAndTags<RainbowEffect>());
91+ addControlValue (control, getNameAndTags<MarioTestEffect>());
92+ addControlValue (control, getNameAndTags<PixelMapEffect>());
9093 addControlValue (control, getNameAndTags<RandomEffect>());
94+ addControlValue (control, getNameAndTags<RingRandomFlowEffect>());
9195 addControlValue (control, getNameAndTags<RipplesEffect>());
9296 addControlValue (control, getNameAndTags<RubiksCubeEffect>());
9397 addControlValue (control, getNameAndTags<ScrollingTextEffect>());
9498 addControlValue (control, getNameAndTags<SinusEffect>());
9599 addControlValue (control, getNameAndTags<SphereMoveEffect>());
100+ addControlValue (control, getNameAndTags<SpiralFireEffect>());
96101 addControlValue (control, getNameAndTags<StarFieldEffect>());
102+ addControlValue (control, getNameAndTags<VUMeterEffect>());
97103 addControlValue (control, getNameAndTags<WaveEffect>());
98- addControlValue (control, getNameAndTags<SpiralFireEffect>());
99104
100105 // MoonModules effects, alphabetically
101106 addControlValue (control, getNameAndTags<GameOfLifeEffect>());
@@ -107,14 +112,29 @@ class ModuleEffects : public NodeManager {
107112 addControlValue (control, getNameAndTags<BouncingBallsEffect>());
108113 addControlValue (control, getNameAndTags<BlurzEffect>());
109114 addControlValue (control, getNameAndTags<DistortionWavesEffect>());
115+ addControlValue (control, getNameAndTags<DJLightEffect>());
116+ addControlValue (control, getNameAndTags<DNAEffect>());
117+ addControlValue (control, getNameAndTags<DripEffect>());
110118 addControlValue (control, getNameAndTags<FreqMatrixEffect>());
119+ addControlValue (control, getNameAndTags<FireworksEffect>());
120+ addControlValue (control, getNameAndTags<FlowEffect>());
121+ addControlValue (control, getNameAndTags<FrizzlesEffect>());
122+ addControlValue (control, getNameAndTags<FunkyPlankEffect>());
111123 addControlValue (control, getNameAndTags<GEQEffect>());
124+ addControlValue (control, getNameAndTags<HeartBeatEffect>());
112125 addControlValue (control, getNameAndTags<LissajousEffect>());
113126 addControlValue (control, getNameAndTags<Noise2DEffect>());
114127 addControlValue (control, getNameAndTags<NoiseMeterEffect>());
128+ addControlValue (control, getNameAndTags<OctopusEffect>());
129+ addControlValue (control, getNameAndTags<PacManEffect>());
115130 addControlValue (control, getNameAndTags<PopCornEffect>());
131+ addControlValue (control, getNameAndTags<RainEffect>());
132+ addControlValue (control, getNameAndTags<TetrixEffect>());
116133 addControlValue (control, getNameAndTags<WaverlyEffect>());
117134
135+ // FastLED effects
136+ addControlValue (control, getNameAndTags<RainbowEffect>());
137+
118138 // Moving head effects, alphabetically
119139 addControlValue (control, getNameAndTags<AmbientMoveEffect>());
120140 addControlValue (control, getNameAndTags<FreqColorsEffect>());
@@ -151,20 +171,32 @@ class ModuleEffects : public NodeManager {
151171 // MoonLight effects, Solid first then alphabetically
152172 if (equalAZaz09 (name, SolidEffect::name ()))
153173 node = allocMBObject<SolidEffect>();
174+ else if (equalAZaz09 (name, AudioRingsEffect::name ()))
175+ node = allocMBObject<AudioRingsEffect>();
176+ else if (equalAZaz09 (name, FireEffect::name ()))
177+ node = allocMBObject<FireEffect>();
154178 else if (equalAZaz09 (name, FixedRectangleEffect::name ()))
155179 node = allocMBObject<FixedRectangleEffect>();
156180 else if (equalAZaz09 (name, FreqSawsEffect::name ()))
157181 node = allocMBObject<FreqSawsEffect>();
158182 else if (equalAZaz09 (name, LinesEffect::name ()))
159183 node = allocMBObject<LinesEffect>();
184+ else if (equalAZaz09 (name, MarioTestEffect::name ()))
185+ node = allocMBObject<MarioTestEffect>();
160186 #if USE_M5UNIFIED
161187 else if (equalAZaz09 (name, MoonManEffect::name ()))
162188 node = allocMBObject<MoonManEffect>();
163189 #endif
190+ else if (equalAZaz09 (name, ParticlesEffect::name ()))
191+ node = allocMBObject<ParticlesEffect>();
164192 else if (equalAZaz09 (name, PraxisEffect::name ()))
165193 node = allocMBObject<PraxisEffect>();
194+ else if (equalAZaz09 (name, PixelMapEffect::name ()))
195+ node = allocMBObject<PixelMapEffect>();
166196 else if (equalAZaz09 (name, RandomEffect::name ()))
167197 node = allocMBObject<RandomEffect>();
198+ else if (equalAZaz09 (name, RingRandomFlowEffect::name ()))
199+ node = allocMBObject<RingRandomFlowEffect>();
168200 else if (equalAZaz09 (name, RipplesEffect::name ()))
169201 node = allocMBObject<RipplesEffect>();
170202 else if (equalAZaz09 (name, RubiksCubeEffect::name ()))
@@ -181,6 +213,8 @@ class ModuleEffects : public NodeManager {
181213 node = allocMBObject<WaveEffect>();
182214 else if (equalAZaz09 (name, SpiralFireEffect::name ()))
183215 node = allocMBObject<SpiralFireEffect>();
216+ else if (equalAZaz09 (name, VUMeterEffect::name ()))
217+ node = allocMBObject<VUMeterEffect>();
184218
185219 // MoonModules effects, alphabetically
186220 else if (equalAZaz09 (name, GameOfLifeEffect::name ()))
@@ -199,25 +233,49 @@ class ModuleEffects : public NodeManager {
199233 node = allocMBObject<BlurzEffect>();
200234 else if (equalAZaz09 (name, DistortionWavesEffect::name ()))
201235 node = allocMBObject<DistortionWavesEffect>();
236+ else if (equalAZaz09 (name, DJLightEffect::name ()))
237+ node = allocMBObject<DJLightEffect>();
238+ else if (equalAZaz09 (name, DNAEffect::name ()))
239+ node = allocMBObject<DNAEffect>();
240+ else if (equalAZaz09 (name, DripEffect::name ()))
241+ node = allocMBObject<DripEffect>();
242+ else if (equalAZaz09 (name, FireworksEffect::name ()))
243+ node = allocMBObject<FireworksEffect>();
244+ else if (equalAZaz09 (name, FlowEffect::name ()))
245+ node = allocMBObject<FlowEffect>();
202246 else if (equalAZaz09 (name, FreqMatrixEffect::name ()))
203247 node = allocMBObject<FreqMatrixEffect>();
248+ else if (equalAZaz09 (name, FrizzlesEffect::name ()))
249+ node = allocMBObject<FrizzlesEffect>();
250+ else if (equalAZaz09 (name, FunkyPlankEffect::name ()))
251+ node = allocMBObject<FunkyPlankEffect>();
204252 else if (equalAZaz09 (name, GEQEffect::name ()))
205253 node = allocMBObject<GEQEffect>();
254+ else if (equalAZaz09 (name, HeartBeatEffect::name ()))
255+ node = allocMBObject<HeartBeatEffect>();
206256 else if (equalAZaz09 (name, LissajousEffect::name ()))
207257 node = allocMBObject<LissajousEffect>();
208258 else if (equalAZaz09 (name, Noise2DEffect::name ()))
209259 node = allocMBObject<Noise2DEffect>();
210260 else if (equalAZaz09 (name, NoiseMeterEffect::name ()))
211261 node = allocMBObject<NoiseMeterEffect>();
212- else if (equalAZaz09 (name, ParticlesEffect::name ()))
213- node = allocMBObject<ParticlesEffect>();
262+ else if (equalAZaz09 (name, OctopusEffect::name ()))
263+ node = allocMBObject<OctopusEffect>();
264+ else if (equalAZaz09 (name, PacManEffect::name ()))
265+ node = allocMBObject<PacManEffect>();
214266 else if (equalAZaz09 (name, PopCornEffect::name ()))
215267 node = allocMBObject<PopCornEffect>();
216- else if (equalAZaz09 (name, RainbowEffect::name ()))
217- node = allocMBObject<RainbowEffect>();
268+ else if (equalAZaz09 (name, RainEffect::name ()))
269+ node = allocMBObject<RainEffect>();
270+ else if (equalAZaz09 (name, TetrixEffect::name ()))
271+ node = allocMBObject<TetrixEffect>();
218272 else if (equalAZaz09 (name, WaverlyEffect::name ()))
219273 node = allocMBObject<WaverlyEffect>();
220274
275+ // FastLED
276+ else if (equalAZaz09 (name, RainbowEffect::name ()))
277+ node = allocMBObject<RainbowEffect>();
278+
221279 // Moving head effects, alphabetically
222280
223281 else if (equalAZaz09 (name, AmbientMoveEffect::name ()))
@@ -268,8 +326,8 @@ class ModuleEffects : public NodeManager {
268326 node->constructor (layerP.layers [0 ], controls); // pass the layer to the node
269327 // node->moduleControl = _moduleLightsControl; // to access global lights control functions if needed
270328 // node->moduleIO = _moduleIO; // to get pin allocations
271- node->moduleNodes = (Module*)this ; // to request UI update
272- node->setup (); // run the setup of the effect
329+ node->moduleNodes = (Module*)this ; // to request UI update
330+ node->setup (); // run the setup of the effect
273331 node->onSizeChanged (Coord3D ());
274332 // layers[0]->nodes.reserve(index+1);
275333 if (index >= layerP.layers [0 ]->nodes .size ())
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