@@ -1333,12 +1333,12 @@ uint16_t mode_fire_flicker(void) {
13331333 byte r = (SEGCOLOR (0 ) >> 16 );
13341334 byte g = (SEGCOLOR (0 ) >> 8 );
13351335 byte b = (SEGCOLOR (0 ) );
1336- byte lum = (SEGMENT.palette == 0 ) ? MAX (w, MAX (r, MAX (g, b))) : 255 ;
1336+ byte lum = (SEGMENT.palette == 0 ) ? max (w, max (r, max (g, b))) : 255 ;
13371337 lum /= (((256 -SEGMENT.intensity )/16 )+1 );
13381338 for (int i = 0 ; i < SEGLEN; i++) {
13391339 byte flicker = random8 (lum);
13401340 if (SEGMENT.palette == 0 ) {
1341- SEGMENT.setPixelColor (i, MAX (r - flicker, 0 ), MAX (g - flicker, 0 ), MAX (b - flicker, 0 ), MAX (w - flicker, 0 ));
1341+ SEGMENT.setPixelColor (i, max (r - flicker, 0 ), max (g - flicker, 0 ), max (b - flicker, 0 ), max (w - flicker, 0 ));
13421342 } else {
13431343 SEGMENT.setPixelColor (i, SEGMENT.color_from_palette (i, true , PALETTE_SOLID_WRAP, 0 , 255 - flicker));
13441344 }
@@ -1369,7 +1369,7 @@ uint16_t gradient_base(bool loading) {
13691369 {
13701370 val = abs (((i>pp) ? p2:pp) -i);
13711371 } else {
1372- val = MIN (abs (pp-i),MIN (abs (p1-i),abs (p2-i)));
1372+ val = min (abs (pp-i), min (abs (p1-i), abs (p2-i)));
13731373 }
13741374 val = (brd > val) ? val/brd * 255 : 255 ;
13751375 SEGMENT.setPixelColor (i, color_blend (SEGCOLOR (0 ), SEGMENT.color_from_palette (i, true , PALETTE_SOLID_WRAP, 1 ), val));
@@ -2129,7 +2129,7 @@ uint16_t mode_fire_2012() {
21292129
21302130 // Step 4. Map from heat cells to LED colors
21312131 for (int j = 0 ; j < SEGLEN; j++) {
2132- SEGMENT.setPixelColor (indexToVStrip (j, stripNr), ColorFromPalette (SEGPALETTE, MIN (heat[j],240 ), 255 , NOBLEND));
2132+ SEGMENT.setPixelColor (indexToVStrip (j, stripNr), ColorFromPalette (SEGPALETTE, min (heat[j],byte ( 240 ) ), 255 , NOBLEND));
21332133 }
21342134 }
21352135 };
@@ -2971,7 +2971,7 @@ uint16_t mode_bouncing_balls(void) {
29712971
29722972 uint32_t color = SEGCOLOR (0 );
29732973 if (SEGMENT.palette ) {
2974- color = SEGMENT.color_wheel (i*(256 /MAX (numBalls, 8 )));
2974+ color = SEGMENT.color_wheel (i*(256 /max (numBalls, uint16_t ( 8 ) )));
29752975 } else if (hasCol2) {
29762976 color = SEGCOLOR (i % NUM_COLORS);
29772977 }
@@ -6245,7 +6245,7 @@ uint16_t mode_2Dfloatingblobs(void) {
62456245 if (blob->grow [i]) {
62466246 // enlarge radius until it is >= 4
62476247 blob->r [i] += (fabsf (blob->sX [i]) > fabsf (blob->sY [i]) ? fabsf (blob->sX [i]) : fabsf (blob->sY [i])) * 0 .05f ;
6248- if (blob->r [i] >= MIN (cols/4 .f ,2 .f )) {
6248+ if (blob->r [i] >= min (cols/4 .f ,2 .f )) {
62496249 blob->grow [i] = false ;
62506250 }
62516251 } else {
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