@@ -1211,7 +1211,7 @@ static const char _data_FX_MODE_COMET[] PROGMEM = "Lighthouse@!,Fade rate;!,!;!"
12111211/*
12121212 * Fireworks function.
12131213 */
1214- uint16_t mode_fireworks ( ) {
1214+ static uint16_t mode_fireworks_core ( bool useaudio ) {
12151215 if (SEGLEN == 1 ) return mode_static ();
12161216 const uint16_t width = SEGMENT.is2D () ? SEGMENT.virtualWidth () : SEGMENT.virtualLength ();
12171217 const uint16_t height = SEGMENT.virtualHeight ();
@@ -1227,17 +1227,44 @@ uint16_t mode_fireworks() {
12271227 bool valid1 = (SEGENV.aux0 < width*height);
12281228 bool valid2 = (SEGENV.aux1 < width*height);
12291229 uint32_t sv1 = 0 , sv2 = 0 ;
1230+
1231+ // WLEDMM begin
1232+ um_data_t *um_data;
1233+ if (!usermods.getUMData (&um_data, USERMOD_ID_AUDIOREACTIVE)) {
1234+ useaudio = false ; // no audio - fallback to standard behaviour (don't use soundSim)
1235+ }
1236+ bool addPixels = true ; // false -> inhibit new pixels in silence
1237+ unsigned myIntensity = 129 - (SEGMENT.intensity >> 1 ); // make parameter explicit, so we can work with it
1238+ int soundColor = -1 ; // -1 = random color; 0..255 = use as palette index
1239+
1240+ if (useaudio) {
1241+ float volumeSmth = *(float *) um_data->u_data [0 ];
1242+ float FFT_MajorPeak = *(float *) um_data->u_data [4 ];
1243+ uint8_t samplePeak = *(uint8_t *)um_data->u_data [3 ];
1244+ if ((volumeSmth > 1 .0f ) && (FFT_MajorPeak > 60 .0f )) { // we have sound - select color based on major frequency
1245+ float musicIndex = logf (FFT_MajorPeak); // log scaling of peak freq
1246+ soundColor = mapf (musicIndex, 4 .6f , 9 .06f , 0 , 255 ); // pick color from frequency (4.6 = ln(100), 9.06 = ln(8600))
1247+ soundColor = constrain (soundColor, 0 , 255 ); // remove over-shoot
1248+ if (samplePeak > 0 ) myIntensity -= myIntensity / 4 ; // increase effect intensity at peaks
1249+ } else { // silence -> fade away
1250+ valid1 = valid2 = false ; // do not copy last pixels
1251+ addPixels = false ; // don't add new pixels
1252+ }
1253+ }
1254+ // WLEDMM end
1255+
12301256 if (valid1) sv1 = SEGMENT.is2D () ? SEGMENT.getPixelColorXY (SEGENV.aux0 %width, SEGENV.aux0 /width) : SEGMENT.getPixelColor (SEGENV.aux0 ); // get spark color
12311257 if (valid2) sv2 = SEGMENT.is2D () ? SEGMENT.getPixelColorXY (SEGENV.aux1 %width, SEGENV.aux1 /width) : SEGMENT.getPixelColor (SEGENV.aux1 );
12321258 if (!SEGENV.step ) SEGMENT.blur (16 );
12331259 if (valid1) { if (SEGMENT.is2D ()) SEGMENT.setPixelColorXY (SEGENV.aux0 %width, SEGENV.aux0 /width, sv1); else SEGMENT.setPixelColor (SEGENV.aux0 , sv1); } // restore spark color after blur
12341260 if (valid2) { if (SEGMENT.is2D ()) SEGMENT.setPixelColorXY (SEGENV.aux1 %width, SEGENV.aux1 /width, sv2); else SEGMENT.setPixelColor (SEGENV.aux1 , sv2); } // restore old spark color after blur
12351261
1262+ if (addPixels) // WLEDMM
12361263 for (int i=0 ; i<max (1 , width/20 ); i++) {
1237- if (random8 (129 - (SEGMENT. intensity >> 1 )) == 0 ) {
1264+ if (random8 (myIntensity) == 0 ) { // WLEDMM
12381265 uint16_t index = random16 (width*height);
12391266 uint16_t j = index % width, k = index / width;
1240- uint32_t col = SEGMENT.color_from_palette (random8 () , false , false , 0 );
1267+ uint32_t col = SEGMENT.color_from_palette ((soundColor > 0 ) ? soundColor + random8 (24 ) : random8 () , false , false , 0 ); // WLEDMM
12411268 if (SEGMENT.is2D ()) SEGMENT.setPixelColorXY (j, k, col);
12421269 else SEGMENT.setPixelColor (index, col);
12431270 SEGENV.aux1 = SEGENV.aux0 ; // old spark
@@ -1246,8 +1273,12 @@ uint16_t mode_fireworks() {
12461273 }
12471274 return FRAMETIME;
12481275}
1276+
1277+ uint16_t mode_fireworks (void ) { return mode_fireworks_core (false ); }
12491278static const char _data_FX_MODE_FIREWORKS[] PROGMEM = " Fireworks@,Frequency;!,!;!;12;ix=192,pal=11" ;
12501279
1280+ uint16_t mode_fireworks_audio (void ) { return mode_fireworks_core (true ); }
1281+ static const char _data_FX_MODE_FIREWORKS_AR[] PROGMEM = " 🎉 audio Fireworks@,Frequency;!,!;!;12;ix=192,pal=11" ;
12511282
12521283// Twinkling LEDs running. Inspired by https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Rain.h
12531284uint16_t mode_rain () {
@@ -3157,7 +3188,7 @@ typedef struct Spark {
31573188* POPCORN
31583189* modified from https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Popcorn.h
31593190*/
3160- uint16_t mode_popcorn ( void ) {
3191+ static uint16_t mode_popcorn_core ( bool useaudio ) {
31613192 if (SEGLEN == 1 ) return mode_static ();
31623193 // allocate segment data
31633194 uint16_t strips = SEGMENT.nrOfVStrips ();
@@ -3169,20 +3200,44 @@ uint16_t mode_popcorn(void) {
31693200 bool hasCol2 = SEGCOLOR (2 );
31703201 if (!SEGMENT.check2 ) SEGMENT.fill (hasCol2 ? BLACK : SEGCOLOR (1 ));
31713202
3203+ // WLEDMM init um_data
3204+ um_data_t *um_data;
3205+ if (!usermods.getUMData (&um_data, USERMOD_ID_AUDIOREACTIVE)) {
3206+ // no audio - fallback to standard behaviour
3207+ useaudio = false ;
3208+ um_data = simulateSound (SEGMENT.soundSim ); // dummy
3209+ }
3210+
31723211 struct virtualStrip {
3173- static void runStrip (uint16_t stripNr, Spark* popcorn) {
3212+ static void runStrip (uint16_t stripNr, Spark* popcorn, bool useaudio, um_data_t *um_data ) { // WLEDMM added useaudio and um_data
31743213 float gravity = -0.0001 - (SEGMENT.speed /200000.0 ); // m/s/s
31753214 gravity *= SEGLEN;
31763215
31773216 uint8_t numPopcorn = SEGMENT.intensity *maxNumPopcorn/255 ;
31783217 if (numPopcorn == 0 ) numPopcorn = 1 ;
3218+ // WLEDMM audioreactive vars
3219+ float volumeSmth = *(float *) um_data->u_data [0 ];
3220+ int16_t volumeRaw = *(int16_t *) um_data->u_data [1 ];
3221+ uint8_t samplePeak = *(uint8_t *) um_data->u_data [3 ];
31793222
31803223 for (int i = 0 ; i < numPopcorn; i++) {
31813224 if (popcorn[i].pos >= 0 .0f ) { // if kernel is active, update its position
31823225 popcorn[i].pos += popcorn[i].vel ;
31833226 popcorn[i].vel += gravity;
31843227 } else { // if kernel is inactive, randomly pop it
3185- if (random8 () < 2 ) { // POP!!!
3228+ bool doPopCorn = false ; // WLEDMM allows to inhibit new pops
3229+ // WLEDMM begin
3230+ if (useaudio) {
3231+ if ( (volumeSmth > 1 .0f ) // no pops in silence
3232+ &&((samplePeak > 0 ) || (volumeRaw > 128 )) // try to pop at onsets (our peek detector still sucks)
3233+ &&(random8 () < 4 ) ) // stay somewhat random
3234+ doPopCorn = true ;
3235+ } else {
3236+ if (random8 () < 2 ) doPopCorn = true ; // default POP!!!
3237+ }
3238+ // WLEDMM end
3239+
3240+ if (doPopCorn) { // POP!!!
31863241 popcorn[i].pos = 0 .01f ;
31873242
31883243 uint16_t peakHeight = 128 + random8 (128 ); // 0-255
@@ -3210,12 +3265,16 @@ uint16_t mode_popcorn(void) {
32103265 };
32113266
32123267 for (int stripNr=0 ; stripNr<strips; stripNr++)
3213- virtualStrip::runStrip (stripNr, &popcorn[stripNr * maxNumPopcorn]);
3268+ virtualStrip::runStrip (stripNr, &popcorn[stripNr * maxNumPopcorn], useaudio, um_data); // WLEDMM added useaudio and um_data
32143269
32153270 return FRAMETIME;
32163271}
3272+
3273+ uint16_t mode_popcorn (void ) { return mode_popcorn_core (false ); }
32173274static const char _data_FX_MODE_POPCORN[] PROGMEM = " Popcorn@!,!,,,,,Overlay;!,!,!;!;1.5d;m12=1" ; // bar WLEDMM 1.5d
32183275
3276+ uint16_t mode_popcorn_audio (void ) { return mode_popcorn_core (true ); }
3277+ static const char _data_FX_MODE_POPCORN_AR[] PROGMEM = " 🎉 audio Popcorn@!,!,,,,,Overlay;!,!,!;!;1.5d;m12=1" ; // bar WLEDMM 1.5d
32193278
32203279// values close to 100 produce 5Hz flicker, which looks very candle-y
32213280// Inspired by https://github.com/avanhanegem/ArduinoCandleEffectNeoPixel
@@ -3331,7 +3390,7 @@ typedef struct particle {
33313390 float fragment[STARBURST_MAX_FRAG];
33323391} star;
33333392
3334- uint16_t mode_starburst ( void ) {
3393+ static uint16_t mode_starburst_core ( bool useaudio ) {
33353394 if (SEGLEN == 1 ) return mode_static ();
33363395 uint16_t maxData = FAIR_DATA_PER_SEG; // ESP8266: 256 ESP32: 640
33373396 uint8_t segs = strip.getActiveSegmentsNum ();
@@ -3353,18 +3412,44 @@ uint16_t mode_starburst(void) {
33533412 float particleIgnition = 250 .0f ; // How long to "flash"
33543413 float particleFadeTime = 1500 .0f ; // Fade out time
33553414
3415+ // WLEDMM init um_data
3416+ um_data_t *um_data;
3417+ if (!usermods.getUMData (&um_data, USERMOD_ID_AUDIOREACTIVE)) {
3418+ // no audio - fallback to standard behaviour
3419+ useaudio = false ;
3420+ um_data = simulateSound (SEGMENT.soundSim ); // dummy
3421+ }
3422+ float volumeSmth = *(float *) um_data->u_data [0 ];
3423+ int16_t volumeRaw = *(int16_t *) um_data->u_data [1 ];
3424+ uint8_t samplePeak = *(uint8_t *) um_data->u_data [3 ];
3425+
33563426 for (int j = 0 ; j < numStars; j++)
33573427 {
33583428 // speed to adjust chance of a burst, max is nearly always.
3359- if (random8 ((144 -(SEGMENT.speed >> 1 ))) == 0 && stars[j].birth == 0 )
3429+ bool doNewStar = random8 ((144 -(SEGMENT.speed >> 1 ))) == 0 ; // WLEDMM original spawning trigger
3430+ // WLEDMM begin
3431+ if (useaudio) {
3432+ doNewStar = false ;
3433+ int burstplus = (volumeSmth > 159 )? 128 :0 ; // high volume -> more stars
3434+ if (volumeRaw <= 56 ) burstplus = -64 ; // low volume -> fewer stars
3435+ int birthrate = (144 -(SEGMENT.speed >> 1 )) - burstplus;
3436+ birthrate = constrain (birthrate, 0 , 144 );
3437+ if ( (volumeSmth > 1 .0f ) // no bursts in silence
3438+ && ((samplePeak > 0 ) || (volumeRaw > 48 )) // try to burst with sound
3439+ && (random8 (birthrate) == 0 ) ) // original random rate
3440+ doNewStar = true ;
3441+ }
3442+ // WLEDMM end
3443+
3444+ if (doNewStar && stars[j].birth == 0 ) // WLEDMM
33603445 {
33613446 // Pick a random color and location.
33623447 uint16_t startPos = (SEGLEN > 1 ) ? random16 (SEGLEN-1 ) : 0 ;
33633448 float multiplier = (float )(random8 ())/255.0 * 1.0 ;
33643449
33653450 stars[j].color = CRGB (SEGMENT.color_wheel (random8 ()));
33663451 stars[j].pos = startPos;
3367- stars[j].vel = maxSpeed * (float )(random8 ())/255.0 * multiplier;
3452+ stars[j].vel = maxSpeed * (float )(random8 ())/255 .0f * multiplier;
33683453 stars[j].birth = it;
33693454 stars[j].last = it;
33703455 // more fragments means larger burst effect
@@ -3442,8 +3527,12 @@ uint16_t mode_starburst(void) {
34423527 return FRAMETIME;
34433528}
34443529#undef STARBURST_MAX_FRAG
3530+
3531+ uint16_t mode_starburst (void ) { return mode_starburst_core (false ); }
34453532static const char _data_FX_MODE_STARBURST[] PROGMEM = " Fireworks Starburst@Chance,Fragments,,,,,Overlay;,!;!;;pal=11,m12=0" ;
34463533
3534+ uint16_t mode_starburst_audio (void ) { return mode_starburst_core (true ); }
3535+ static const char _data_FX_MODE_STARBURST_AR[] PROGMEM = " 🔨 audio Fw Starburst@Chance,Fragments,,,,,Overlay;,!;!;;pal=11,m12=0" ;
34473536
34483537/*
34493538 * Exploding fireworks effect
@@ -8336,6 +8425,11 @@ void WS2812FX::setupEffectData() {
83368425 addEffect (FX_MODE_WAVESINS, &mode_wavesins, _data_FX_MODE_WAVESINS);
83378426 addEffect (FX_MODE_ROCKTAVES, &mode_rocktaves, _data_FX_MODE_ROCKTAVES);
83388427
8428+ // --- WLEDSR experimental 1D audio enhanced
8429+ addEffect (FX_MODE_POPCORN_AR, &mode_popcorn_audio, _data_FX_MODE_POPCORN_AR);
8430+ addEffect (FX_MODE_STARBURST_AR, &mode_starburst_audio, _data_FX_MODE_STARBURST_AR);
8431+ addEffect (FX_MODE_FIREWORKS_AR, &mode_fireworks_audio, _data_FX_MODE_FIREWORKS_AR);
8432+
83398433 // --- 2D effects ---
83408434#ifndef WLED_DISABLE_2D
83418435 addEffect (FX_MODE_2DSPACESHIPS, &mode_2Dspaceships, _data_FX_MODE_2DSPACESHIPS);
0 commit comments