@@ -20,12 +20,12 @@ public override void OnServerAddPlayer(NetworkConnectionToClient conn)
2020
2121 private void InstantiatePlayer ( NetworkConnectionToClient conn )
2222 {
23- var randomPlace = Random . Range ( 0 , SpawnPointsHolder . Instanse . AllSpawnPoints . Count - 1 ) ;
24- var player = Instantiate ( playerPrefab , SpawnPointsHolder . Instanse . AllSpawnPoints [ randomPlace ] . position ,
25- SpawnPointsHolder . Instanse . AllSpawnPoints [ randomPlace ] . rotation ) ;
23+ var randomPlace = Random . Range ( 0 , SpawnPointsHolder . Instance . AllSpawnPoints . Count - 1 ) ;
24+ var player = Instantiate ( playerPrefab , SpawnPointsHolder . Instance . AllSpawnPoints [ randomPlace ] . position ,
25+ SpawnPointsHolder . Instance . AllSpawnPoints [ randomPlace ] . rotation ) ;
2626 player . name = $ "{ playerPrefab . name } { conn . connectionId + 1 } ";
2727 NetworkServer . AddPlayerForConnection ( conn , player . gameObject ) ;
28- SpawnPointsHolder . Instanse . AllSpawnPoints . RemoveAt ( randomPlace ) ;
28+ SpawnPointsHolder . Instance . AllSpawnPoints . RemoveAt ( randomPlace ) ;
2929 }
3030
3131 public void EndOfGameSession ( )
@@ -43,7 +43,7 @@ private IEnumerator RestartSceneDelayed()
4343 yield break ;
4444 }
4545
46- SpawnPointsHolder . Instanse . FillListOfPoints ( ) ;
46+ SpawnPointsHolder . Instance . FillListOfPoints ( ) ;
4747
4848 for ( var i = 0 ; i < FillPlayerInfo . Instance . PlayerScore . Count ; i ++ )
4949 {
@@ -52,11 +52,11 @@ private IEnumerator RestartSceneDelayed()
5252
5353 foreach ( var playerIdentity in NetworkClient . spawned . Values )
5454 {
55- var randomPlace = Random . Range ( 0 , SpawnPointsHolder . Instanse . AllSpawnPoints . Count - 1 ) ;
55+ var randomPlace = Random . Range ( 0 , SpawnPointsHolder . Instance . AllSpawnPoints . Count - 1 ) ;
5656 var player = playerIdentity . transform ;
57- player . position = SpawnPointsHolder . Instanse . AllSpawnPoints [ randomPlace ] . position ;
58- player . rotation = SpawnPointsHolder . Instanse . AllSpawnPoints [ randomPlace ] . rotation ;
59- SpawnPointsHolder . Instanse . AllSpawnPoints . RemoveAt ( randomPlace ) ;
57+ player . position = SpawnPointsHolder . Instance . AllSpawnPoints [ randomPlace ] . position ;
58+ player . rotation = SpawnPointsHolder . Instance . AllSpawnPoints [ randomPlace ] . rotation ;
59+ SpawnPointsHolder . Instance . AllSpawnPoints . RemoveAt ( randomPlace ) ;
6060 player . gameObject . GetComponent < PlayerScore > ( ) . CmdChangeScore ( 0 , player . gameObject . name ) ;
6161 if ( playerIdentity . isClient )
6262 {
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