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Krzysiek Justyński edited this page Jan 24, 2022 · 3 revisions

Is it possible to have a Flow Graph independent from the world?

Yes, it's a common use case, i.e. if you want to have a global "meta-quest" (controlling game's story) or graph tracking achievements. You can create a Flow Asset instance from anywhere in the game by calling UFlowSubsystem::StartRootFlow.

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