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Update AIntPPopup.cpp
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Source/ActorInteractionPluginEditor/Private/Popup/AIntPPopup.cpp

Lines changed: 20 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ void AIntPPopup::Register()
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{
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const FString PluginDirectory = IPluginManager::Get().FindPlugin(TEXT("ActorInteractionPlugin"))->GetBaseDir();
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const FString UpdatedConfigFile = PluginDirectory + "/Config/UpdateConfig.ini";
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const FString CurrentPluginVersion = "3.0";
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const FString CurrentPluginVersion = "3.0.1.3";
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UAIntPPopupConfig* AIntPPopupConfig = GetMutableDefault<UAIntPPopupConfig>();
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@@ -79,7 +79,7 @@ void AIntPPopup::Open()
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[
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SNew(STextBlock)
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.Font(HeadingFont)
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.Text(FText::FromString("Actor Interaction Plugin v3.0"))
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.Text(FText::FromString("Actor Interaction Plugin v3.1"))
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.Justification(ETextJustify::Center)
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]
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+ SVerticalBox::Slot()
@@ -101,7 +101,22 @@ First thing first, if you've been enjoying using it, it would mean a lot if you
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I also made a paid <a id="browser" href="https://bit.ly/ModularSwordsPack_UE4Marketplace">Modular Sword Pack</>. It's a simple yet powerful tool that allows creating thousands upon thousands of unique swords with a simple click, now with a free upgrade of Modular Scabbard System!
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But let's keep it short, here are the cool new features (and bugfixes) of version 3.0!
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But let's keep it short, here are the cool new features (and bugfixes) of version 3.1!
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<LargeText>Version 3.1</>
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<RichTextBlock.Bold>Features</>
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* Improved performance for Consoles and Mobile devices
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<RichTextBlock.Bold>Bugfixes</>
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* Fixed issue when swapping states of Interactable returns to Default state
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<RichTextBlock.Bold>Updates</>
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* Add <RichTextBlock.Bold>DEPRECATED</> to SnoozeInteractable
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* <RichTextBlock.Bold>DEPRECATED</> Interactable State <RichTextBlock.Italic>Asleep</>
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* Interactor does not longer require <RichTextBlock.Bold>Key</> input and it has become optional
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<LargeText>Version 3.0</>
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@@ -118,6 +133,8 @@ But let's keep it short, here are the cool new features (and bugfixes) of versio
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<RichTextBlock.Bold>Bugfixes</>
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* Fix missed descriptions
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<RichTextBlock.Bold>Updates</>
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* Add <RichTextBlock.Bold>DEPRECATED</> to old Component Classes
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)"))
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.TextStyle(FEditorStyle::Get(), "NormalText")

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