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Actor Interactable Component Validations
Dominik Pavlíček edited this page Oct 23, 2022
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LifecycleCount is validated by this logic:
if LifecycleMode == Cycled then LifecycleCount = Max(2, InputValue)
if LifecycleMode == Once then LifecycleCount = 1
DefaultInteractableState is validated by this logic:
if DefaultInteractableState == Active then DefaultInteractableState = Awake
else if DefaultInteractableState == Cooldown then DefaultInteractableState = Awake
else if DefaultInteractableState == Completed then DefaultInteractableState = Awake

