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Actor Interactable Component Validations

Dominik Pavlíček edited this page Oct 23, 2022 · 15 revisions

In Engine Validations:

LifecycleCount

LifecycleCount is validated by this logic:

if LifecycleMode == Cycled then LifecycleCount = Max(2, InputValue)

if LifecycleMode == Once then LifecycleCount = 1

DefaultInteractableState

DefaultInteractableState is validated by this logic:

if DefaultInteractableState == Active then DefaultInteractableState = Awake

In Game Validations:

  • 1

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