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doc: Update target Android API level
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readMe.md

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@@ -8,7 +8,7 @@ You can build the Android version of the game by either using the command line t
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### Using the command line
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- Download the [Android SDK](https://developer.android.com/studio#downloads) and use the `sdkmanager` tool to install the API 28 build tools.
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- Download the [Android SDK](https://developer.android.com/studio#downloads) and use the `sdkmanager` tool to install the API 30 build tools.
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- In the root Destination Sol project directory, run the command `echo sdk.dir=<SDK_ROOT> > local.properties`, where `<SDK_ROOT>` is the root directory in which
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you installed the Android SDK, to create a new local properties file.
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- To fetch the Android facade, in the same root project directory run the command `gradlew fetchAndroid`
@@ -22,10 +22,10 @@ You can build the Android version of the game by either using the command line t
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### Using IntelliJ IDEA (or Android Studio)
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- Use the Android plugin (if not installed, then install it) to install the API 28 SDK build tools and platform tools.
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- Use the Android plugin (if not installed, then install it) to install the API 30 SDK build tools and platform tools.
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- In the root Destination Sol project directory, run the command `gradlew fetchAndroid`. The command should complete successfully.
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- Create a new build configuration based on the "Android App" template. You should set the start-up module to the "android" module.
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- In the `File->Project Structure->SDKs` menu, add a new SDK and set the build target to `Android API 28` and the Java SDK to `Java 1.8`.
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- In the `File->Project Structure->SDKs` menu, add a new SDK and set the build target to `Android API 30` and the Java SDK to `Java 1.8`.
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- In the `File->Project Structure->Modules` menu, select the `android` module and open the `Dependencies` tab.
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Set the module SDK to the new SDK you just added.
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- Set the current build configuration to the newly created one and run the project using the debug button.

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