Skip to content

Commit d693cbe

Browse files
authored
Merge pull request #518 from IsaacLic/stasis
Stasis component for distant entities
2 parents a87a61a + a6156a4 commit d693cbe

File tree

1 file changed

+34
-0
lines changed
  • engine/src/main/java/org/destinationsol/components

1 file changed

+34
-0
lines changed
Lines changed: 34 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,34 @@
1+
/*
2+
* Copyright 2020 The Terasology Foundation
3+
*
4+
* Licensed under the Apache License, Version 2.0 (the "License");
5+
* you may not use this file except in compliance with the License.
6+
* You may obtain a copy of the License at
7+
*
8+
* http://www.apache.org/licenses/LICENSE-2.0
9+
*
10+
* Unless required by applicable law or agreed to in writing, software
11+
* distributed under the License is distributed on an "AS IS" BASIS,
12+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13+
* See the License for the specific language governing permissions and
14+
* limitations under the License.
15+
*/
16+
package org.destinationsol.components;
17+
18+
import org.terasology.gestalt.entitysystem.component.Component;
19+
20+
/**
21+
* Stasis components are a way to flag a component to indicate that it should be handled in a more resource-efficient
22+
* way. Generally speaking, every entity that gets too far away from a player either gets a stasis component or is
23+
* deleted. Entities in stasis remain that way until a player gets close to them again, at which point the stasis
24+
* component is removed.
25+
*
26+
* For systems that shouldn't operate on an entity in stasis, there should be a method annotated with "@Before" that
27+
* consumes that event if the entity has a stasis component.
28+
*/
29+
public class Stasis implements Component<Stasis> {
30+
31+
@Override
32+
public void copy(Stasis other) {
33+
}
34+
}

0 commit comments

Comments
 (0)