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Engines
Du4lity5151 edited this page Feb 14, 2025
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The engine (not to be confused with the game's engine) controls the ship's movement characteristics.
An engine consists of a .json file and (optionally) a .png file with it's name ending with "Icon". Its folder is stored under assets/items/engines/<engine name>.
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name: A string defining the displayed name of an engine. -
big: A boolean value that can be true or false. If true and rotationAcceleration, acceleration, or maxRotationSpeed are not specified, it will default to slower moving/turning compared to false. -
rotationAcceleration: Determines how fast the ship's turning speed increases. -
acceleration: Determines how fast the ship's forward speed increases. -
maxRotationSpeed: Determines the maximum speed at which a ship can turn.
An example (taken from the vanguardelite module) of an engine's config file:
{
"name": "Imperial Elite Engine",
"big": false,
"rotationAcceleration": 600,
"acceleration": 4,
"maxRotationSpeed": 300
}