Skip to content

Mesh cleanup pipelineΒ #478

@yosun

Description

@yosun

Does this package provide any improvements on mesh cleanup pipelines?

For example, SF3D meshes are quite rough, don't distinguish among eyes and other fine detail areas.

HY3D and others produce too-high-poly and requires substantial cleanup before real-time game engine use

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions