@@ -34,30 +34,30 @@ public class MRRecipeMaps {
3434 // Deconstructor
3535 public static final RecipeMap <SimpleRecipeBuilder > DECONSTRUCTION_RECIPES = new RecipeMapBuilder <>("deconstruction" ,
3636 new SimpleRecipeBuilder ())
37- .itemInputs (1 ).itemOutputs (1 )
38- .fluidInputs (1 ).fluidOutputs (2 )
39- .itemSlotOverlay (GuiTextures .DUST_OVERLAY , false )
40- .itemSlotOverlay (GuiTextures .DUST_OVERLAY , true )
41- .fluidSlotOverlay (GuiTextures .LIGHTNING_OVERLAY_2 , false )
42- .fluidSlotOverlay (GuiTextures .MOLECULAR_OVERLAY_3 , true , false )
43- .fluidSlotOverlay (GuiTextures .MOLECULAR_OVERLAY_4 , true , true )
44- .sound (GTSoundEvents .CENTRIFUGE )
45- .progressBar (GuiTextures .PROGRESS_BAR_MASS_FAB , ProgressWidget .MoveType .HORIZONTAL )
46- .build ();
37+ .itemInputs (1 ).itemOutputs (1 )
38+ .fluidInputs (1 ).fluidOutputs (2 )
39+ .itemSlotOverlay (GuiTextures .DUST_OVERLAY , false )
40+ .itemSlotOverlay (GuiTextures .DUST_OVERLAY , true )
41+ .fluidSlotOverlay (GuiTextures .LIGHTNING_OVERLAY_2 , false )
42+ .fluidSlotOverlay (GuiTextures .MOLECULAR_OVERLAY_3 , true , false )
43+ .fluidSlotOverlay (GuiTextures .MOLECULAR_OVERLAY_4 , true , true )
44+ .sound (GTSoundEvents .CENTRIFUGE )
45+ .progressBar (GuiTextures .PROGRESS_BAR_MASS_FAB , ProgressWidget .MoveType .HORIZONTAL )
46+ .build ();
4747
4848 // Replicator
4949 public static final RecipeMap <ReplicatorRecipeBuilder > REPLICATION_RECIPES = new RecipeMapBuilder <>("replication" ,
50- new ReplicatorRecipeBuilder ())
51- .itemInputs (1 ).itemOutputs (1 )
52- .fluidInputs (2 ).fluidOutputs (1 )
53- .itemSlotOverlay (MRGuiTextures .USB_OVERLAY , false )
54- .itemSlotOverlay (GuiTextures .DUST_OVERLAY , true )
55- .fluidSlotOverlay (GuiTextures .ATOMIC_OVERLAY_1 , false , false )
56- .fluidSlotOverlay (GuiTextures .ATOMIC_OVERLAY_2 , false , true )
57- .fluidSlotOverlay (GuiTextures .VIAL_OVERLAY_1 , true )
58- .progressBar (GuiTextures .PROGRESS_BAR_REPLICATOR , ProgressWidget .MoveType .HORIZONTAL )
59- .sound (GTSoundEvents .ASSEMBLER )
60- .onBuild (mrId ("replication_research" ), recipeBuilder -> {
50+ new ReplicatorRecipeBuilder ())
51+ .itemInputs (1 ).itemOutputs (1 )
52+ .fluidInputs (2 ).fluidOutputs (1 )
53+ .itemSlotOverlay (MRGuiTextures .USB_OVERLAY , false )
54+ .itemSlotOverlay (GuiTextures .DUST_OVERLAY , true )
55+ .fluidSlotOverlay (GuiTextures .ATOMIC_OVERLAY_1 , false , false )
56+ .fluidSlotOverlay (GuiTextures .ATOMIC_OVERLAY_2 , false , true )
57+ .fluidSlotOverlay (GuiTextures .VIAL_OVERLAY_1 , true )
58+ .progressBar (GuiTextures .PROGRESS_BAR_REPLICATOR , ProgressWidget .MoveType .HORIZONTAL )
59+ .sound (GTSoundEvents .ASSEMBLER )
60+ .onBuild (mrId ("replication_research" ), recipeBuilder -> {
6161 if (!recipeBuilder .scanRecipe ()) return ;
6262
6363 String replicateId = recipeBuilder .getReplicateID ();
@@ -117,9 +117,9 @@ public class MRRecipeMaps {
117117 // Scrapper
118118 public static final RecipeMap <SimpleRecipeBuilder > SCRAPMAKER_RECIPES = new RecipeMapScrapMaker ("scrapper" ,
119119 new SimpleRecipeBuilder (), recipeMap -> {
120- RecipeMapUI <?> ui = new RecipeMapUI <>(recipeMap , true , true , true , false );
121- ui .setItemSlotOverlay (GuiTextures .DUST_OVERLAY , true );
122- ui .setFluidSlotOverlay (GuiTextures .LIGHTNING_OVERLAY_2 , false );
123- return ui ;
124- });
120+ RecipeMapUI <?> ui = new RecipeMapUI <>(recipeMap , true , true , true , false );
121+ ui .setItemSlotOverlay (GuiTextures .DUST_OVERLAY , true );
122+ ui .setFluidSlotOverlay (GuiTextures .LIGHTNING_OVERLAY_2 , false );
123+ return ui ;
124+ });
125125}
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