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* introduce gameobject id
* return mesh id on loadmesh
* fast forward
* directional lighting (#76)
* add normals to vertex
* vertex normal computed
* implement viewing normal map shader
* assets are moved so has to not copy them
* light shader
* add scene descriptorset
* shader for light source
* send multiple light types
* cleanup (#77)
* fix styling
* fix normalmap example
* no light use in examplecube
* remove unused functions & moved to private internal functions
* remove unused functions & move to private helper fonctions
* fix code smells
* split camera ubo and sceneubo
* clang format
* point light (#79)
* add normals to vertex
* vertex normal computed
* implement viewing normal map shader
* assets are moved so has to not copy them
* light shader
* specular light
* remove compiled shader files
* add binding of light
* add scene descriptorset
* remove unused code
* add allocate descriptor set for ligthing with specific layout
* bind new descriptor set for lighting
* light transform is passed to shader
* light array handle by scene is send to shader
* pass number of lights to shader
* fix normals
* shader for light source
* send multiple light types
* fix cube geometry
* refactoring & renaming
* spotlight compute
* fix merge issues
* fix json
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