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Fixed the execution of whdload that broke on v2.5.1 (#259)
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CHANGELOG.md

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## iGame VERSION_TAG - [RELEASE_DATE]
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### Fixed
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- Fixed the execution of whdload that broke on v2.5.1 for those that use an old icon library
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## iGame 2.5.1 - [2025-05-29]
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### Added
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- Added a file requester in the Properties window, which can be used to set a different WHDLoad slave file for an item. This is useful when a game/demo changed place on the hard disk. (#174)
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- Based on the selected file by the new field, the tooltypes text is updated, enabled/disabled, based if the selected file is a WHDLoad slave one.

src/fsfuncs.c

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@@ -509,7 +509,7 @@ BOOL isPathFolder(char *path)
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*/
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void getIconTooltypes(char *path, char *result)
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{
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if (IconBase && (IconBase->lib_Version >= 44))
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if (IconBase)
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{
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struct DiskObject *diskObj = GetDiskObjectNew(path);
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if(diskObj)

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