| description |
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How to set up an atelier store for your mod |
This guide will detail how to add an Atelier store with your items. It is part of the Adding new items ArchiveXL tutorial, but you can complete these steps independently.
You need to install the VirtualAtelier mod for this. You also have to add it to your mod's requirements, as the store won't work if users don't have it installed.
First of all, download the template archive (kindly provided by Apart) and find the folder virtual_atelier_inkatlas_icon_template
atelier_icon_template.inkatlas << map for the game
atelier_icon_template.png << 200x200px image for a final slot
atelier_icon_template.xbm << game texture
virtual_atelier_png_to_xbm_import_settings.png << image, also embedded here
Put the .inkatlas and .xbm into your project (if you're using the example project, they should go into the ops folder). Then, rename them to atelier_icon:
tutorial
torso
my_custom_shirt
ops
- my_shirt_factory.csv
- translation_strings.json
- preview_icons.inkatlas
- preview_icons.xbm
- atelier_icon.inkatlas <<<
- atelier_icon.xbm <<<
Now, create your icon. The process is the same as for "preview images". The resulting slot will be named slot_01.
- Visit this website and fill out the information:
| Field | Content |
|---|---|
| Store ID (characters only, w/o spaces, '-', '_' and etc.) | MyTutorialAtelierStore |
| Store Name | My Tutorial Atelier Store |
| Atlas Resource |
|
| Texture Part | slot_01 |
- Now, add your item.
| Field | Content |
|---|---|
| TweakDBID | as defined in your yaml, e.g.
|
| Price | Whatever price you want, 0 means that it's free |
| Quality | Are we settling for anything but legendary here? |
Ignore "Icon path" and "description", we have these in the item itself.
- Click "Add Item". Repeat the process with as many items as you want.
- Click "Generate".
Move the atelier file from your download folder to WolvenKit's resources folder:
resources
- tutorial_my_custom_tshirt.archive.xl
- tutorial_my_custom_tshirt.yaml
r6
tweaks
- MyTutorialAtelierStore-atelier-store.reds << new file
Now, it's time to test! Install the mod and start Cyberpunk.
If starting Cyberpunk via WolvenKit does not generate your atelier store, install the mod and launch the game by regular means.