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Inserting yield_self_1ms hooks into recompiled code produces segfault when closing the application. #47

@AngheloAlf

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@AngheloAlf

Seems like the semaphore doesn't like timed accesses after the object has been destroyed. Go figure.

This doesn't seem to be an issue for game threads using pause_self or yield_self.

Affected games:

  • Dr. Mario 64

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