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Description
When using the ImageOverlayPlugin / XYZTilesOverlay and zooming in or navigating close to the surface, then the rendered texture gets very blurry. I would expect that the next zoom levels are getting loaded earlier to improve the visual quality (similar to normal map tiles example). However, the closer you get to the surface, the later, it seems, the next zoom level is loaded.
How can the quality be improved? Or need the code/algorithm to be updated in this regard? Playing around with the errorTarget did not change that much.
I also noticed that, especially at rivers, there are many white/untextured triangles. This occurs at many places/rivers worldwide.
You can check on your Quantized Mesh with Overlays example, best with OpenStreetMap XYZ tiles.
Compared to the normal Map Tiles example
