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Description
Question
I start a VR session with a specific errorTarget value. As a result, I initially see only a few 3D tiles which is fine.
When I move my avatar towards an adjacent tile, I expect that tile to be loaded and displayed.
However, that does not happen. The adjacent tiles are only shown after I interrupt or pause the VR session.
Question:
Is this behavior expected or am I missing something?
Supplemental Data
Steps to reproduce behaviour:
- Start VR session
- Navigate to the an adjacent tile
3 .Wait for a moment: the adjacent tile is not shown - interrupt the VR session
- the tile(s) will show up
Example video:
https://3dcitytour.nl/support/3dcitytour_support.mp4
Example environment:
https://3dcitytour.nl/support
Library Version
0.4.17
Three.js Version
0.160.1
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questionFurther information is requestedFurther information is requested