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Is there a way to update textures on every frame? #1366

@rleegates

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@rleegates

Question

I have a render pipeline that updates frame buffer objects. I'm able to display the resulting textures by injecting them instead of image textures by playing around with XYZ tile overlays. What I'm stuck on: I would like to run the pipeline at each animation frame and thereby animate the map. Is there a simple way to make this possible?

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Library Version

v0.4.18

Three.js Version

r0.181.1

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