Question
I have a render pipeline that updates frame buffer objects. I'm able to display the resulting textures by injecting them instead of image textures by playing around with XYZ tile overlays. What I'm stuck on: I would like to run the pipeline at each animation frame and thereby animate the map. Is there a simple way to make this possible?
Supplemental Data
Library Version
v0.4.18
Three.js Version
r0.181.1