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Description
Question
I am experiencing the browser locking up (5-6 seconds) on initialising deep tilesets. The ones I am dealing with are between 262,144 and 16,777,216 in total tiles using implicit tiles and a constant subtree (added both at the end).
Attached screenshot from perf tab:
Most of the time looks like its spent in:
getTileBoundingVolume()parseImplicitUri()- general garbage collection
I've tried tweaking .processNodeQueue max jobs down to 5 but haven't noticed any difference. I did see some PR's for progressive loading of SUBTREE which looks like its the default behaviour, just wondering if I should be doing something different to improve the load stutter.
Supplemental Data
Tileset
{
"asset": {
"version": "1.1"
},
"geometricError": 152.8740577697754,
"root": {
"boundingVolume": {
"box": [
0,
0,
0,
39135.75848201024,
0,
0,
0,
39135.75848200871,
0,
0,
0,
0.001
]
},
"refine": "REPLACE",
"geometricError": 152.8740577697754,
"content": {
"uri": "content/{level}_{x}_{y}.glb"
},
"implicitTiling": {
"subdivisionScheme": "QUADTREE",
"availableLevels": 12,
"subtreeLevels": 12,
"subtrees": {
"uri": "dynamicsubtree.subtree"
}
}
}
}SUBTREE
{
tileAvailability: { constant: 1 },
contentAvailability: { constant: 1 },
childSubtreeAvailability: { constant: 0 },
}Library Version
0.4.18
Three.js Version
180
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