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WebGPU support for plugins? #1380

@xawill

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@xawill

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You indicated in #1069 that the library is WebGPU-ready. However migrating my codebase from WebGL to WebGPU renderer, I have the following error coming from ImageOverlayPlugin:

TiledTextureComposer.js:46 THREE.NodeMaterial: Material "ShaderMaterial" is not compatible.

It looks like ImageOverlayPlugin is not WebGPU-ready. Any chance this can be supported soon? What would be the required effort? It looks like it would be quite significant (essentially a complete rewrite) and not fixable on the user side, right?

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v0.4.18

Three.js Version

r181

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