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You indicated in #1069 that the library is WebGPU-ready. However migrating my codebase from WebGL to WebGPU renderer, I have the following error coming from ImageOverlayPlugin:
TiledTextureComposer.js:46 THREE.NodeMaterial: Material "ShaderMaterial" is not compatible.
It looks like ImageOverlayPlugin is not WebGPU-ready. Any chance this can be supported soon? What would be the required effort? It looks like it would be quite significant (essentially a complete rewrite) and not fixable on the user side, right?
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Library Version
v0.4.18
Three.js Version
r181
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questionFurther information is requestedFurther information is requested