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Description
Motivation
Current dynamic tiling methods rely on tiling APIs, which require data access and standard service maintenance and operations. While powerful, tiling APIs are additional complexity in the stack which may not need to exist!
deck.gl-raster has already demonstrated that client-side rendering of geospatial datasets is possible. It offers the additional following benefits:
- being a client-side library, it can render data without a server. You can point it at any compliant data URL and it should "just work"
- it can reproject data on the client
- it uses the raw data, so can be a more scientific tool. It can be used for common geospatial pre-processing (applying a bitmask) and analytics (computations on the data, like combining bands and variables)
Known limitations:
- data must be publicly accessible?
Description
This objective will be to establish and demonstrate what deck.gl-raster can and cannot do to assess it's value and potential impact to be included in future VEDA portals or to be more generally used as a solution for working with NASA's data client-side.
Acceptance Criteria
- An assessment of the impact, level of effort and how it fits within VEDA’s objectives
Sub-tasks
- deck.gl-raster is demoed to wider VEDA team
- Gather feedback on ADR from VEDA leads (Aimee, Brian), plugins and dashboard teams (Sijan, Simi, Gjore)
- Finalize ADR based on feedback and include an assessment of the impact, level of effort and how it fits within VEDA’s objectives
- Request go/no-go decision
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