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Enormous graphical memory allocation when drawing surface shapes on Mali GPU.
Each frame GPU allocates new memory for resulting texture and it generated 2GB of VRAM during 5 sec.
Steps to Reproduce
Issue can be easily reproduced on any example with surface shapes on textures.
Expected behavior: It should free allocated graphical memory on GPU friver level
Actual behavior: It creates a copy of texture on each frame and generates 1Gb VRAM leak per second.