@@ -321,15 +321,19 @@ public static GpuResourceCache createGpuResourceCache()
321321 }
322322
323323 /**
324- * Configures JOGL's surface pixel scaling on the specified <code>ScalableSurface</code> to ensure backward
325- * compatibility with WorldWind applications developed prior to JOGL pixel scaling's introduction. This method is
326- * used by <code>GLCanvas</code> and <code>GLJPanel</code> to effectively disable JOGL's surface pixel scaling by
327- * requesting a 1:1 scale.
328- * <p>
329- * Since v2.2.0, JOGL defaults to using high-dpi pixel scales where possible. This causes WorldWind screen elements
330- * such as placemarks, the compass, the world map, the view controls, and the scale bar (plus many more) to appear
331- * smaller than they are intended to on screen. The high-dpi default also has the effect of degrading WorldWind
332- * rendering performance.
324+ * Configures JOGL's surface pixel scaling on the specified
325+ * <code>ScalableSurface</code> to ensure backward compatibility with
326+ * WorldWind applications developed prior to JOGL pixel scaling's
327+ * introduction.This method is used by <code>GLCanvas</code> and
328+ * <code>GLJPanel</code> to effectively disable JOGL's surface pixel scaling
329+ * by requesting a 1:1 scale.<p>
330+ * Since v2.2.0, JOGL defaults to using high-dpi pixel scales where
331+ * possible. This causes WorldWind screen elements such as placemarks, the
332+ * compass, the world map, the view controls, and the scale bar (plus many
333+ * more) to appear smaller than they are intended to on screen. The high-dpi
334+ * default also has the effect of degrading WorldWind rendering performance.
335+ *
336+ * @param surface The surface to configure.
333337 */
334338 public static void configureIdentityPixelScale (ScalableSurface surface )
335339 {
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