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4 | 4 |
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5 | 5 | This plugin for the game SCP:SL it allows the player to know its active effects |
6 | 6 | # how to use |
7 | | -If you want to hide the display for yourself, you can write the command `turn off` and then you will no longer see the display, but if you, on the contrary, want to see it, then write `turn on` |
| 7 | +If you want to hide the display for yourself, you can write the command `display` |
8 | 8 | # What to do when eating bugs |
9 | 9 | If you find errors, you can contact me in any way convenient for you, but if you need my discord, then it is `notifapi` |
10 | 10 | Also, if you have ideas for adding something new, write there |
11 | 11 | # Configs |
12 | 12 | ```yaml |
13 | 13 | effect_display: |
14 | | -# will the plugin be enabled |
| 14 | +# will the plugin be active? |
15 | 15 | is_enabled: true |
16 | | - # Whether the message from the plugin will be visible (Helps if you find a bug) |
| 16 | + # will information be displayed for the developer, will help when errors are detected |
17 | 17 | debug: false |
18 | | - # time during which the text is displayed (0.9 seconds is suitable if the average ping is 80 ms) |
19 | | - text_update_time: 0.9 |
20 | | - # What form will the message about what effect the player has enabled |
21 | | - effect_message: '<align=left><size=13>Effect: {effect} is {type} will end {duration} with {intensivity} intensivity</size></align>' |
22 | | - # If you think about it, it's clear that these lines are inserted into {type} |
23 | | - bad_type_writing: '<color=red>Negative</color>' |
24 | | - # If you think about it, it's clear that these lines are inserted into {type} |
25 | | - good_type_writing: '<color=green>Positive</color>' |
26 | | - # If you think about it, it's clear that these lines are inserted into {type} |
27 | | - mixed_type_writing: '<color=#FB00FF>Mixed</color>' |
28 | | - # list of effects that will not be displayed (automatic here are the effects that are issued by the game as technical https://en.scpslgame.com/index.php?title=Status_Effects) |
29 | | - black_list_effect: |
30 | | - - SoundtrackMute |
| 18 | + # will a database be used |
| 19 | + is_database_use: true |
| 20 | + # This message will be displayed on each line |
| 21 | + effect_line_message: '<size=12>%effect% is %type% end after %time% second''s</size>' |
| 22 | + # effects combining harm and benefit and nothing (207 and its anti) |
| 23 | + mixed_effect: '<color=ff00cc>Mixed</color>' |
| 24 | + # Only good effect |
| 25 | + good_effect: '<color=green>Positive</color>' |
| 26 | + # Only bad effect |
| 27 | + bad_effect: '<color=red>Negative</color>' |
| 28 | + # decomposes the text on the screen to change only to what is processed by align |
| 29 | + hint_location: '<align=left>' |
| 30 | + # defines a list of effects that the player will not see (the effects of the technical process are automatically hidden) |
| 31 | + black_list: |
31 | 32 | - InsufficientLighting |
32 | | - # how any effect will be displayed on the screen |
33 | | - effect_name_display: |
34 | | - AmnesiaItems: AmnesiaItems |
35 | | - AmnesiaVision: AmnesiaVision |
36 | | - Asphyxiated: Asphyxiated |
37 | | - Bleeding: Bleeding |
| 33 | + - SoundtrackMute |
| 34 | + # https://discord.com/channels/656673194693885975/1172647045237067788/1172647045237067788 determines the name of the effect from the existing list to the one you specify |
| 35 | + effect_translation: |
38 | 36 | Blinded: Blinded |
39 | | - Burned: Burned |
40 | | - Concussed: Concussed |
41 | | - Corroding: Corroding |
42 | | - Deafened: Deafened |
43 | | - Decontaminating: Decontaminating |
44 | | - Disabled: Disabled |
45 | | - Ensnared: Ensnared |
46 | | - Exhausted: Exhausted |
47 | | - Flashed: Flashed |
48 | | - Hemorrhage: Hemorrhage |
49 | | - Invigorated: Invigorated |
50 | | - BodyshotReduction: BodyshotReduction |
51 | | - Poisoned: Poisoned |
52 | | - Scp207: Scp207 |
53 | | - Invisible: Invisible |
54 | | - SinkHole: SinkHole |
55 | | - DamageReduction: DamageReduction |
56 | | - MovementBoost: MovementBoost |
57 | | - RainbowTaste: RainbowTaste |
58 | | - SeveredHands: SeveredHands |
59 | | - Stained: Stained |
60 | | - Vitality: Vitality |
61 | | - Hypothermia: Hypothermia |
62 | | - Scp1853: Scp1853 |
63 | | - CardiacArrest: CardiacArrest |
64 | | - InsufficientLighting: InsufficientLighting |
65 | | - SoundtrackMute: SoundtrackMute |
66 | | - SpawnProtected: SpawnProtected |
67 | | - Traumatized: Traumatized |
68 | | - AntiScp207: AntiScp207 |
69 | | - Scanned: Scanned |
70 | | - PocketCorroding: PocketCorroding |
71 | | - SilentWalk: SilentWalk |
72 | | - Strangled: Strangled |
73 | | - Ghostly: Ghostly |
74 | | - # defines the path to the database (do not change unless necessary |
75 | | - path_to_database: '{ExiledConfigPath}/EffectDisplay/Player.db' |
76 | | - # use database for save user chose |
77 | | - db_using: true |
| 37 | + # defines the database name in the path (required at the end of .db) |
| 38 | + database_name: 'data.db' |
| 39 | + # locates the database |
| 40 | + path_to_data_base: 'C:\Users\NOTIF-ZTA23\AppData\Roaming\EXILED\Configs\EffectDisplay' |
78 | 41 | ``` |
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