@@ -18,7 +18,7 @@ Learn how to use this package by watching our on-demand webinar:
1818The vision depth perception problem is generally useful in many fields of robotics such as estimating
1919the pose of a robotic arm in an object manipulation task, estimating distance of static or moving targets
2020in autonomous robot navigation, tracking targets in delivery robots and so on.
21- [ Isaac ROS DNN Stereo Depth] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_dnn_stereo_depth ) is targeted at two Isaac applications,
21+ Isaac ROS DNN Stereo Depth is targeted at two Isaac applications,
2222Isaac Manipulator and Isaac Perceptor. In Isaac Manipulator application, ESS is deployed in
2323[ Isaac ROS cuMotion] ( https://nvidia-isaac-ros.github.io/repositories_and_packages/isaac_ros_cumotion/index.html )
2424package as a plug-in node to provide depth perception maps for robot arm motion planning and control.
@@ -58,10 +58,10 @@ This package is powered by [NVIDIA Isaac Transport for ROS (NITROS)](https://dev
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5959| Sample Graph<br /><br /> | Input Size<br /><br /> | AGX Orin<br /><br /> | Orin NX<br /><br /> | x86_64 w/ RTX 4090<br /><br /> |
6060| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| --------------------------| -------------------------------------------------------------------------------------------------------------------------------------------------------------------| ------------------------------------------------------------------------------------------------------------------------------------------------------------------| --------------------------------------------------------------------------------------------------------------------------------------------------------------------|
61- | [ DNN Stereo Disparity Node] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/benchmarks/isaac_ros_ess_benchmark/scripts/isaac_ros_ess_node.py ) <br /><br /><br />Full<br /><br /> | 576p<br /><br /><br /><br /> | [ 103 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_ess_node-agx_orin.json ) <br /><br /><br />12 ms @ 30Hz<br /><br /> | [ 42.1 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_ess_node-orin_nx.json ) <br /><br /><br />26 ms @ 30Hz<br /><br /> | [ 350 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_ess_node-x86-4090.json ) <br /><br /><br />2.3 ms @ 30Hz<br /><br /> |
62- | [ DNN Stereo Disparity Node] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/benchmarks/isaac_ros_ess_benchmark/scripts/isaac_ros_light_ess_node.py ) <br /><br /><br />Light<br /><br /> | 288p<br /><br /><br /><br /> | [ 306 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_light_ess_node-agx_orin.json ) <br /><br /><br />5.6 ms @ 30Hz<br /><br /> | [ 143 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_light_ess_node-orin_nx.json ) <br /><br /><br />9.4 ms @ 30Hz<br /><br /> | [ 350 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_light_ess_node-x86-4090.json ) <br /><br /><br />1.6 ms @ 30Hz<br /><br /> |
63- | [ DNN Stereo Disparity Graph] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/benchmarks/isaac_ros_ess_benchmark/scripts/isaac_ros_ess_graph.py ) <br /><br /><br />Full<br /><br /> | 576p<br /><br /><br /><br /> | [ 33.5 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_ess_graph-agx_orin.json ) <br /><br /><br />25 ms @ 30Hz<br /><br /> | [ 35.2 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_ess_graph-orin_nx.json ) <br /><br /><br />34 ms @ 30Hz<br /><br /> | [ 350 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_ess_graph-x86-4090.json ) <br /><br /><br />5.6 ms @ 30Hz<br /><br /> |
64- | [ DNN Stereo Disparity Graph] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/benchmarks/isaac_ros_ess_benchmark/scripts/isaac_ros_light_ess_graph.py ) <br /><br /><br />Light<br /><br /> | 288p<br /><br /><br /><br /> | [ 179 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_light_ess_graph-agx_orin.json ) <br /><br /><br />14 ms @ 30Hz<br /><br /> | [ 126 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_light_ess_graph-orin_nx.json ) <br /><br /><br />15 ms @ 30Hz<br /><br /> | [ 350 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_light_ess_graph-x86-4090.json ) <br /><br /><br />4.4 ms @ 30Hz<br /><br /> |
61+ | [ DNN Stereo Disparity Node] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/benchmarks/isaac_ros_ess_benchmark/scripts/isaac_ros_ess_node.py ) <br /><br /><br />Full<br /><br /> | 576p<br /><br /><br /><br /> | [ 72.5 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_ess_node-agx_orin.json ) <br /><br /><br />17 ms @ 30Hz<br /><br /> | [ 42.1 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_ess_node-orin_nx.json ) <br /><br /><br />26 ms @ 30Hz<br /><br /> | [ 350 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_ess_node-x86-4090.json ) <br /><br /><br />2.1 ms @ 30Hz<br /><br /> |
62+ | [ DNN Stereo Disparity Node] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/benchmarks/isaac_ros_ess_benchmark/scripts/isaac_ros_light_ess_node.py ) <br /><br /><br />Light<br /><br /> | 288p<br /><br /><br /><br /> | [ 304 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_light_ess_node-agx_orin.json ) <br /><br /><br />5.9 ms @ 30Hz<br /><br /> | [ 143 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_light_ess_node-orin_nx.json ) <br /><br /><br />9.6 ms @ 30Hz<br /><br /> | [ 350 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_light_ess_node-x86-4090.json ) <br /><br /><br />1.6 ms @ 30Hz<br /><br /> |
63+ | [ DNN Stereo Disparity Graph] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/benchmarks/isaac_ros_ess_benchmark/scripts/isaac_ros_ess_graph.py ) <br /><br /><br />Full<br /><br /> | 576p<br /><br /><br /><br /> | [ 89.8 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_ess_graph-agx_orin.json ) <br /><br /><br />19 ms @ 30Hz<br /><br /> | [ 35.2 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_ess_graph-orin_nx.json ) <br /><br /><br />34 ms @ 30Hz<br /><br /> | [ 350 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_ess_graph-x86-4090.json ) <br /><br /><br />5.8 ms @ 30Hz<br /><br /> |
64+ | [ DNN Stereo Disparity Graph] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/benchmarks/isaac_ros_ess_benchmark/scripts/isaac_ros_light_ess_graph.py ) <br /><br /><br />Light<br /><br /> | 288p<br /><br /><br /><br /> | [ 184 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_light_ess_graph-agx_orin.json ) <br /><br /><br />14 ms @ 30Hz<br /><br /> | [ 128 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_light_ess_graph-orin_nx.json ) <br /><br /><br />14 ms @ 30Hz<br /><br /> | [ 350 fps] ( https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_benchmark/blob/main/results/isaac_ros_light_ess_graph-x86-4090.json ) <br /><br /><br />5.2 ms @ 30Hz<br /><br /> |
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