You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It would be nice if NVIDIA didn't abandon 32-bit games like they did on 5000 series cards -- there's so many cool games that use PhysX which are 32-bit and will never get ported to 64-bit. The only way to preserve them is to have some sort of compatibility layer going forward.
For a company with so much funding and R&D talent as NVIDIA, how hard would it be to implmenent an out-of-process COM server which uses 64-bit PhysX DLLs and 64-bit CUDA, and make 32-bit DLLs which use said COM server? That way there'd be no need to maintain 32-bit CUDA and 32-bit PhysX, but the old games would still work on 5000 series with full speed.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
It would be nice if NVIDIA didn't abandon 32-bit games like they did on 5000 series cards -- there's so many cool games that use PhysX which are 32-bit and will never get ported to 64-bit. The only way to preserve them is to have some sort of compatibility layer going forward.
For a company with so much funding and R&D talent as NVIDIA, how hard would it be to implmenent an out-of-process COM server which uses 64-bit PhysX DLLs and 64-bit CUDA, and make 32-bit DLLs which use said COM server? That way there'd be no need to maintain 32-bit CUDA and 32-bit PhysX, but the old games would still work on 5000 series with full speed.
Beta Was this translation helpful? Give feedback.
All reactions