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CMakeLists.txt
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288 lines (240 loc) · 8.59 KB
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cmake_minimum_required(VERSION 3.30)
include(FetchContent)
include(CMakeDependentOption)
# Architecture
if((CMAKE_GENERATOR_PLATFORM MATCHES "ARM64") OR (CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64|ARM64"))
set(IS_ARM64 TRUE)
else()
set(IS_ARM64 FALSE)
endif()
# GitHub actions?
if("$ENV{GITHUB_ACTIONS}" STREQUAL "")
set(GITHUB_CI FALSE CACHE BOOL "GitHub Actions runner" FORCE)
else()
set(GITHUB_CI TRUE CACHE BOOL "GitHub Actions runner" FORCE)
message(STATUS "Detected environment: GitHub Actions...")
endif()
# Options
cmake_dependent_option(USE_MINIMAL_DATA "Use minimal '_Data' (90MB)" ON "GITHUB_CI" OFF)
cmake_dependent_option(RTXCR_INTEGRATION "Use RTXCR for hair and skin rendering, download sample scene" ON "NOT GITHUB_CI" OFF)
set(SHADER_OUTPUT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/_Shaders" CACHE STRING "")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/_Bin" CACHE STRING "")
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(IS_MULTI_CONFIG)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "")
endif()
# Create project
project(NRDSample LANGUAGES C CXX)
# Globals?
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD 99)
# Download dependencies (Packman)
if(WIN32)
set(PACKMAN_EXT ".cmd")
else()
set(PACKMAN_EXT ".sh")
endif()
if(CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|AMD64")
if(WIN32)
set(PACKMAN_PLATFORM "windows-x86_64")
else()
set(PACKMAN_PLATFORM "linux-x86_64")
endif()
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64|ARM64")
set(PACKMAN_PLATFORM "linux-aarch64")
else()
message(FATAL_ERROR "Unsupported architecture: '${CMAKE_SYSTEM_PROCESSOR}'")
endif()
message("Packman platform: ${PACKMAN_PLATFORM}")
if(USE_MINIMAL_DATA)
set(NRI_DATA_VERSION 2.3_minimal)
message("Using minimal '_Data'")
else()
set(NRI_DATA_VERSION 2.3)
endif()
execute_process(COMMAND "${CMAKE_CURRENT_SOURCE_DIR}/External/Packman/packman${PACKMAN_EXT}" pull "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies.xml" -p ${PACKMAN_PLATFORM} -t nri_data_version=${NRI_DATA_VERSION}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
RESULT_VARIABLE PACKMAN_RESULT
)
if(NOT "${PACKMAN_RESULT}" STREQUAL "0")
message(FATAL_ERROR "Packman failed(code = ${PACKMAN_RESULT})")
endif()
# Download dependencies
set(DEPS)
# SHARC
FetchContent_Declare(
sharc
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
URL https://github.com/NVIDIA-RTX/SHARC/archive/6893c9af2a16df07de0cd1b70a85404e2f8fc5e8.zip
)
list(APPEND DEPS sharc)
# RTXCR
if(RTXCR_INTEGRATION)
FetchContent_Declare(
rtxcr
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
URL https://github.com/NVIDIA-RTX/RTXCR-Material-Library/archive/refs/tags/v1.1.0.zip
)
list(APPEND DEPS rtxcr)
FetchContent_Declare(
claire
GIT_REPOSITORY https://github.com/NVIDIA-RTX/RTXCR-Assets.git
GIT_TAG v1.1.0
GIT_SHALLOW 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/_Data/Scenes/Claire"
)
list(APPEND DEPS claire)
endif()
if(DEPS)
message("Downloading dependencies:")
message(STATUS "${DEPS} ...")
FetchContent_MakeAvailable(${DEPS})
endif()
# Compile options
if(NOT IS_ARM64)
set(SIMD -mssse3)
endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(COMPILE_OPTIONS ${SIMD} -Wextra -Wno-missing-field-initializers)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
set(COMPILE_OPTIONS ${SIMD} -Wextra -Wno-missing-field-initializers)
elseif(MSVC)
set(COMPILE_OPTIONS /W4 /WX
/wd4324 # padding was added at the end of a structure because you specified an alignment specifier
/wd4834 # discarding return value of function with 'nodiscard' attribute
)
else()
message(WARNING "Unknown compiler!")
endif()
# Compile definitions
if(WIN32)
set(COMPILE_DEFINITIONS WIN32_LEAN_AND_MEAN NOMINMAX _CRT_SECURE_NO_WARNINGS)
endif()
# External/NRIFramework
set(NRI_SHADERS_PATH "${SHADER_OUTPUT_PATH}" CACHE STRING "")
option(NRI_ENABLE_NONE_SUPPORT "" OFF)
option(NRI_ENABLE_D3D11_SUPPORT "" OFF)
option(NRI_ENABLE_NIS_SDK "" ON)
if(NOT IS_ARM64)
option(NRI_ENABLE_NGX_SDK "" ON)
option(NRI_ENABLE_FFX_SDK "" ON)
option(NRI_ENABLE_XESS_SDK "" ON)
endif()
add_subdirectory("External/NRIFramework")
# External/NRD
set(NRD_SHADERS_PATH "${SHADER_OUTPUT_PATH}" CACHE STRING "")
set(NRD_NORMAL_ENCODING "2" CACHE STRING "")
set(NRD_ROUGHNESS_ENCODING "1" CACHE STRING "")
add_subdirectory("External/NRD")
# Move dependencies into "External"
function(fix_folders _DIRECTORY _FOLDER)
get_property(_TARGETS DIRECTORY "${_DIRECTORY}" PROPERTY BUILDSYSTEM_TARGETS)
foreach(_TARGET IN LISTS _TARGETS)
get_property(_FOLDER_ORIGINAL TARGET ${_TARGET} PROPERTY FOLDER)
set_target_properties(${_TARGET} PROPERTIES FOLDER "${_FOLDER}/${_FOLDER_ORIGINAL}")
endforeach()
get_property(SUBDIRS DIRECTORY "${_DIRECTORY}" PROPERTY SUBDIRECTORIES)
foreach(SUBDIR IN LISTS SUBDIRS)
fix_folders("${SUBDIR}" "${_FOLDER}")
endforeach()
endfunction()
fix_folders("External/NRIFramework" "External")
fix_folders("External/NRD" "External")
# Get source directories for 3rd parties
get_target_property(ML_SOURCE_DIR MathLib SOURCE_DIR)
get_target_property(NRI_SOURCE_DIR NRI SOURCE_DIR)
get_target_property(NRD_SOURCE_DIR NRD SOURCE_DIR)
# NRD sample
file(GLOB NRD_SAMPLE_SOURCE "Source/*.cpp")
source_group("" FILES ${NRD_SAMPLE_SOURCE})
add_executable(${PROJECT_NAME} ${NRD_SAMPLE_SOURCE})
target_include_directories(${PROJECT_NAME} PRIVATE
"Source"
"External"
"$ENV{VULKAN_SDK}/include"
)
target_compile_definitions(${PROJECT_NAME} PRIVATE
${COMPILE_DEFINITIONS}
PROJECT_NAME=${PROJECT_NAME}
SHADERMAKE_PATH=${SHADERMAKE_PATH}
SHADERMAKE_DXC_PATH=${SHADERMAKE_DXC_PATH}
SHADERMAKE_DXC_VK_PATH=${SHADERMAKE_DXC_VK_PATH}
ML_SOURCE_DIR=${ML_SOURCE_DIR}
NRI_SOURCE_DIR=${NRI_SOURCE_DIR}/Include
NRD_SOURCE_DIR=${NRD_SOURCE_DIR}/Shaders
SHARC_SOURCE_DIR=${sharc_SOURCE_DIR}/include
RTXCR_SOURCE_DIR=${rtxcr_SOURCE_DIR}/shaders/include/rtxcr
RTXCR_INTEGRATION=$<BOOL:${RTXCR_INTEGRATION}>
)
target_compile_options(${PROJECT_NAME} PRIVATE ${COMPILE_OPTIONS})
target_link_libraries(${PROJECT_NAME} PRIVATE
NRIFramework
NRD
NRDIntegration
)
if(UNIX)
target_link_libraries(${PROJECT_NAME} PRIVATE ${CMAKE_DL_LIBS} pthread X11)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
FOLDER "Sample"
VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
# Copy arguments for Visual Studio Smart Command Line Arguments extension
if(WIN32 AND MSVC)
configure_file(.args "${CMAKE_BINARY_DIR}/${PROJECT_NAME}.args.json" COPYONLY)
endif()
# Shaders
file(GLOB_RECURSE SHADERS
"Shaders/*.hlsl"
"Shaders/*.hlsli"
)
set_source_files_properties(${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None")
set(SHADERMAKE_GENERAL_ARGS
--project "NRDSample"
--compactProgress
--flatten
--stripReflection
--WX
--sRegShift 0 --bRegShift 32 --uRegShift 64 --tRegShift 128 # TODO: must be in sync with "VK_BINDING_OFFSETS"
--binary
--shaderModel 6_6
--sourceDir "Shaders"
--ignoreConfigDir
-c "Shaders/Shaders.cfg"
-o "${SHADER_OUTPUT_PATH}"
-I "Shaders"
-I "External"
-I "${ML_SOURCE_DIR}"
-I "${NRD_SOURCE_DIR}/Shaders"
-I "${NRI_SOURCE_DIR}/Include"
-I "${sharc_SOURCE_DIR}/include"
-I "${rtxcr_SOURCE_DIR}/shaders/include/rtxcr"
-D RTXCR_INTEGRATION=$<BOOL:${RTXCR_INTEGRATION}>
--relaxedInclude "HairFarFieldBCSDF.hlsli"
--relaxedInclude "SubsurfaceScattering.hlsli"
)
set(SHADERMAKE_COMMANDS)
if(NRI_ENABLE_D3D12_SUPPORT)
list(APPEND SHADERMAKE_COMMANDS COMMAND ${SHADERMAKE_PATH} -p DXIL --compiler "${SHADERMAKE_DXC_PATH}" ${SHADERMAKE_GENERAL_ARGS})
endif()
if(NRI_ENABLE_VK_SUPPORT)
list(APPEND SHADERMAKE_COMMANDS COMMAND ${SHADERMAKE_PATH} -p SPIRV --compiler "${SHADERMAKE_DXC_VK_PATH}" ${SHADERMAKE_GENERAL_ARGS})
endif()
list(APPEND SHADERMAKE_COMMANDS "") # fix for "The system cannot find the batch label specified - VCEnd"
add_custom_target(${PROJECT_NAME}Shaders ALL
${SHADERMAKE_COMMANDS}
DEPENDS ShaderMake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
VERBATIM
SOURCES ${SHADERS}
)
set_target_properties(${PROJECT_NAME}Shaders PROPERTIES FOLDER "Sample")
add_dependencies(${PROJECT_NAME} ${PROJECT_NAME}Shaders)