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Hi @ccs100203 , per the driver readme, vGPU is not supported from the open driver yet. @YusufKhan-gamedev is right that the same code is in use on the proprietary driver. In fact, much of the same "GPU Accounting" logic is used to measure utilization by a given VM and overall system utilization between CPU and GSP.

However, since the overall support for VGPU is missing, the code that determines the vmIndex was broken (and unreachable), so it was easiest to just remove it for the initial release. When vGPU support is brought up on the GSP driver model, I expect the missing code (or an alternative) to make an appearance in these files.

As a sidenote, this is also why you might see random {}

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