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In function
Moreover, I can't find any code about revising Thanks. |
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Replies: 2 comments 2 replies
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Im guessing there was a use on the proprietary driver, but since all of that is specific to VMs which ogk does not support it was cut. You can also see here: |
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Hi @ccs100203 , per the driver readme, vGPU is not supported from the open driver yet. @YusufKhan-gamedev is right that the same code is in use on the proprietary driver. In fact, much of the same "GPU Accounting" logic is used to measure utilization by a given VM and overall system utilization between CPU and GSP. However, since the overall support for VGPU is missing, the code that determines the As a sidenote, this is also why you might see random |
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Hi @ccs100203 , per the driver readme, vGPU is not supported from the open driver yet. @YusufKhan-gamedev is right that the same code is in use on the proprietary driver. In fact, much of the same "GPU Accounting" logic is used to measure utilization by a given VM and overall system utilization between CPU and GSP.
However, since the overall support for VGPU is missing, the code that determines the
vmIndex
was broken (and unreachable), so it was easiest to just remove it for the initial release. When vGPU support is brought up on the GSP driver model, I expect the missing code (or an alternative) to make an appearance in these files.As a sidenote, this is also why you might see random
{}
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