I saw in the source code that shared fences are not functional for Vulkan:
NativeHandle Fence::getNativeHandle() const
{
gfx::InteropHandle gfxNativeHandle = {};
FALCOR_GFX_CALL(mGfxFence->getNativeHandle(&gfxNativeHandle));
#if FALCOR_HAS_D3D12
if (mpDevice->getType() == Device::Type::D3D12)
return NativeHandle(reinterpret_cast<ID3D12Fence*>(gfxNativeHandle.handleValue));
#endif
#if FALCOR_HAS_VULKAN
// currently not supported
#endif
return {};
}
Is this possible or planned? It is need to correctly profile Cuda kernels on Linux (tiny-cuda-nn). Without waiting for Cuda in the Render Pass that utilizes Cuda, the GPU time spent on Cuda spills to subsequent Render Passes, messing up the Profiling.
Or is there another possibility to profile CudaInterop in Falcor?