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Remove format quilifier from the GLSL sample shader
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NIS/NIS_Main.glsl

Lines changed: 1 addition & 1 deletion
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@@ -73,7 +73,7 @@ layout(set=0,binding=0) uniform const_buffer
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layout(set=0,binding=1) uniform sampler samplerLinearClamp;
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layout(set=0,binding=2) uniform texture2D in_texture;
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layout(set=0,binding=3,rgba8_snorm) uniform image2D out_texture;
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layout(set=0,binding=3) uniform writeonly image2D out_texture;
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#if NIS_SCALER
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layout(set=0,binding=4) uniform texture2D coef_scaler;

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