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[Runtime Bug]: Ghost Recon (2001) #928

@BRAGme

Description

@BRAGme

Describe the bug

Texture hashes non-deterministic. Each time you tag things such as sky or UI, the next time you load up a mission or restart the mission or alt+tab out and into the game, you will have to retag those textures and the tagged textures might apply to something else such as a weapon or model or tree, etc.

How do you reproduce the bug?

Load into a mission, tag the basic textures first, press escape and restart mission or change mission and the texture id's will change

What is the expected behavior?

Tagging textures should stay tagged with the texture you selected, as usual

Version

1.2.4

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bridge32.log
bridge64.log
remix-dxvk.log

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    bugSomething isn't workingjiraA jira ticket existsruntimeRTX Remix runtime

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