Using Images obtained using Unity's Camera to create Instant-NGP Renderings #1289
briannparkk
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Hello, does anyone know how I can use images obtained from Unity's camera to create a NeRF rendering? I have Unity's Main Camera object, and it is looking at a GameObject. I take a screenshot of the image in my game using the ScreenCapture.CaptureScreenshot() function.
However, the coordinate system that Unity uses is left hand, y-up coordinate system, but instant-ngp expects a right hand, y-up coordinate system. Is there any way I can change instant-ngp code or add anything to my Unity scripts to make the Unity images compatible?
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