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CMakeLists.txt
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118 lines (90 loc) · 3.02 KB
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# CMake entry point
cmake_minimum_required (VERSION 3.1)
#compiler options
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
set(CMAKE_CXX_FLAGS "-Wall -Wextra")
set(CMAKE_CXX_FLAGS_DEBUG "-g")
set(CMAKE_CXX_FLAGS_RELEASE "-O2")
#project name
project (3D_Engine)
find_package(OpenGL REQUIRED)
if( CMAKE_BINARY_DIR STREQUAL CMAKE_SOURCE_DIR )
message( FATAL_ERROR "Please select another Build Directory ! (and give it a clever name, like bin_Visual2012_64bits/)" )
endif()
if( CMAKE_SOURCE_DIR MATCHES " " )
message( "Your Source Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
if( CMAKE_BINARY_DIR MATCHES " " )
message( "Your Build Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
# Compile external dependencies
add_subdirectory (external)
# On Visual 2005 and above, this module can set the debug working directory
cmake_policy(SET CMP0026 OLD)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external/rpavlik-cmake-modules-fe2273")
include(CreateLaunchers)
include(MSVCMultipleProcessCompile) # /MP
#if(INCLUDE_DISTRIB)
# add_subdirectory(distrib)
#endif(INCLUDE_DISTRIB)
#no idea whether i need this
include_directories(
external/AntTweakBar-1.16/include/
external/glfw-3.1.2/include/
external/glm-0.9.7.1/
external/glew-1.13.0/include/
external/assimp-3.0.1270/include/
external/bullet-2.81-rev2613/src/
.
)
set(ALL_LIBS
${OPENGL_LIBRARY}
glfw
GLEW_1130
)
add_definitions(
-DTW_STATIC
-DTW_NO_LIB_PRAGMA
-DTW_NO_DIRECT3D
-DGLEW_STATIC
-D_CRT_SECURE_NO_WARNINGS
)
#main build
add_executable(3D_Engine
#main target
3D_Engine/main.cpp
3D_Engine/mainloop.hpp
#my headers
3D_Engine/customheaders/camcontroller.hpp
#my headers (not properly defined)
3D_Engine/customheaders/mesh.hpp
3D_Engine/customheaders/noisegenerator.hpp
3D_Engine/customheaders/pclock.hpp
3D_Engine/customheaders/Clockclass.hpp
3D_Engine/customheaders/polarmesh.hpp
3D_Engine/customheaders/renderer.hpp
3D_Engine/customheaders/terminal.hpp
#external headers
common/shader.cpp
common/shader.hpp
#shaders (needs to be shifted into a seperat folder)
3D_Engine/shaders/TransformVertexShader.vertexshader
3D_Engine/shaders/ColorFragmentShader.fragmentshader
)
target_link_libraries(3D_Engine
${ALL_LIBS}
)
# Xcode and Visual working directories
set_target_properties(3D_Engine PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/3D_Engine/")
create_target_launcher(3D_Engine WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/3D_Engine/")
SOURCE_GROUP(common REGULAR_EXPRESSION ".*/common/.*" )
SOURCE_GROUP(shaders REGULAR_EXPRESSION ".*/.*shader$" )
if (NOT ${CMAKE_GENERATOR} MATCHES "Xcode" )
add_custom_command(
TARGET 3D_Engine POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/3D_Engine${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/3D_Engine"
)
elseif (${CMAKE_GENERATOR} MATCHES "Xcode" )
endif (NOT ${CMAKE_GENERATOR} MATCHES "Xcode" )