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375 | 375 | // 6-column expansion for Sofle GAMING2 |
376 | 376 | #define ___SOFLE_GAMING2_L1_6___ _______ ___SOFLE_GAMING2_L1___ |
377 | 377 | #define ___SOFLE_GAMING2_L2_6___ _______ ___SOFLE_GAMING2_L2___ |
378 | | -#define ___SOFLE_GAMING2_L3_6___ _______ ___SOFLE_GAMING2_L3___ |
| 378 | +#define ___SOFLE_GAMING2_L3_6___ &kp LSHFT ___SOFLE_GAMING2_L3___ |
379 | 379 |
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380 | 380 | #define ___SOFLE_GAMING2_R1_6___ ___SOFLE_GAMING2_R1___ _______ |
381 | 381 | #define ___SOFLE_GAMING2_R2_6___ ___SOFLE_GAMING2_R2___ _______ |
382 | | -#define ___SOFLE_GAMING2_R3_6___ ___SOFLE_GAMING2_R3___ _______ |
| 382 | +#define ___SOFLE_GAMING2_R3_6___ ___SOFLE_GAMING2_R3___ &kp RSHFT |
383 | 383 |
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384 | 384 | /* ========================================================================== |
385 | 385 | * 6-COLUMN EXPANSION MACROS |
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445 | 445 | // Roguelike layer with outer columns |
446 | 446 | #define ___ROGUELIKE_L1_6___ _______ ___ROGUELIKE_L1___ |
447 | 447 | #define ___ROGUELIKE_L2_6___ _______ ___ROGUELIKE_L2___ |
448 | | -#define ___ROGUELIKE_L3_6___ _______ ___ROGUELIKE_L3___ |
| 448 | +#define ___ROGUELIKE_L3_6___ &kp LSHFT ___ROGUELIKE_L3___ |
449 | 449 |
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450 | 450 | #define ___ROGUELIKE_R1_6___ ___ROGUELIKE_R1___ _______ |
451 | 451 | #define ___ROGUELIKE_R2_6___ ___ROGUELIKE_R2___ _______ |
452 | | -#define ___ROGUELIKE_R3_6___ ___ROGUELIKE_R3___ _______ |
| 452 | +#define ___ROGUELIKE_R3_6___ ___ROGUELIKE_R3___ &kp RSHFT |
453 | 453 |
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454 | 454 | // Sys layer with outer columns |
455 | 455 | #define ___SYS_L1_6___ _______ ___SYS_L1___ |
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462 | 462 |
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463 | 463 | // Gaming layer with outer columns |
464 | 464 | #define ___GAMING_L1_6___ &kp TAB ___GAMING_L1___ |
465 | | -#define ___GAMING_L2_6___ &kp ESC ___GAMING_L2___ |
466 | | -#define ___GAMING_L3_6___ _______ ___GAMING_L3___ |
| 465 | +#define ___GAMING_L2_6___ &kp LCTRL ___GAMING_L2___ |
| 466 | +#define ___GAMING_L3_6___ &kp LSHFT ___GAMING_L3___ |
467 | 467 |
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468 | 468 | #define ___GAMING_R1_6___ ___GAMING_R1___ &kp BSLH |
469 | 469 | #define ___GAMING_R2_6___ ___GAMING_R2___ &kp SQT |
470 | | -#define ___GAMING_R3_6___ ___GAMING_R3___ &kp RET |
| 470 | +#define ___GAMING_R3_6___ ___GAMING_R3___ &kp RSHFT |
471 | 471 |
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472 | 472 | // Gaming2 layer with outer columns (ESC top left for boards without number row) |
473 | 473 | #define ___GAMING2_L1_6___ &kp ESC ___GAMING2_L1___ |
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523 | 523 | #define ___SOFLE_THUMBS_L_ADJUST___ _______ _______ _______ _______ _______ |
524 | 524 | #define ___SOFLE_THUMBS_R_ADJUST___ _______ _______ _______ _______ _______ |
525 | 525 |
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526 | | -#define ___SOFLE_THUMBS_L_ROGUELIKE___ _______ _______ _______ _______ _______ |
527 | | -#define ___SOFLE_THUMBS_R_ROGUELIKE___ _______ _______ _______ _______ _______ |
| 526 | +#define ___SOFLE_THUMBS_L_ROGUELIKE___ &kp LGUI &kp LCTRL &kp LALT &kp BSPC &kp SPACE |
| 527 | +#define ___SOFLE_THUMBS_R_ROGUELIKE___ &kp RET &kp TAB &kp RSHFT &kp RCTRL &to GAMING |
528 | 528 |
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529 | 529 | #define ___SOFLE_THUMBS_L_SYS___ _______ _______ _______ _______ _______ |
530 | 530 | #define ___SOFLE_THUMBS_R_SYS___ _______ _______ _______ _______ _______ |
531 | 531 |
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532 | | -#define ___SOFLE_THUMBS_L_GAMING___ _______ _______ _______ &kp BSPC &kp SPACE |
533 | | -#define ___SOFLE_THUMBS_R_GAMING___ &kp RET < GAMING2 TAB _______ _______ _______ |
| 532 | +#define ___SOFLE_THUMBS_L_GAMING___ &kp LGUI &kp LCTRL &kp LALT &kp BSPC &kp SPACE |
| 533 | +#define ___SOFLE_THUMBS_R_GAMING___ < ROGUELIKE RET < GAMING2 TAB &kp RSHFT &kp RCTRL &to ROGUELIKE |
534 | 534 |
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535 | | -#define ___SOFLE_THUMBS_L_GAMING2___ _______ _______ _______ _______ _______ |
536 | | -#define ___SOFLE_THUMBS_R_GAMING2___ _______ _______ _______ _______ _______ |
| 535 | +#define ___SOFLE_THUMBS_L_GAMING2___ &kp LGUI &kp LCTRL &kp LALT &kp BSPC &kp SPACE |
| 536 | +#define ___SOFLE_THUMBS_R_GAMING2___ &kp RET &kp TAB &kp RSHFT &kp RCTRL &kp RALT |
537 | 537 |
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538 | 538 | #define ___SOFLE_THUMBS_L_VIM___ _______ _______ _______ _______ _______ |
539 | 539 | #define ___SOFLE_THUMBS_R_VIM___ _______ _______ _______ _______ _______ |
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