For vehicles I have a suggestion that expands a bit on this:
true
electric
battery
This one is a bit more complex, but I want to be able to express this information in granulated detail. So, yes, it digs deep but should give lots of good data back. A usecase here is that some vehicles have multiple engines and fuels.
<PropulsionSet id="1" version="1">
<SelfPropelled>true</SelfPropelled>
<PropulsionMethod>electric</PropulsionMethod>
<fuels> # also see fullCharge on VehicleModel
<Fuel id="1" version="1">
<Name>Coal</Name>
<TotalSolidFuelCapacity>2300</TotalSolidFuelCapacity>
</Fuel>
<Fuel id="2" version="1">
<Name>Diesel</Name>
<TotalLiquidFuelCapacity>400</TotalLiquidFuelCapacity>
</Fuel>
<Fuel id="3" version="1">
<Name>Electricity</Name>
<TotalBatteryCapacity>2000</TotalBatteryCapacity>
</Fuel>
</fuels>
<engines>
<Engine id="1" version="1">
<Name>The Coal Burner</Namsse>
<FuelRef ref="3" version="1"/>
<MaximumTractiveEffort>2345</MaximumTractiveEffort>
<Torque>3432</Torque>
</Engine>
<Engine id="2" version="1">
<Name>The Coal Burner</Name>
<FuelRef ref="3" version="1"/>
<MaximumTractiveEffort>22345</MaximumTractiveEffort>
<Torque>13432</Torque>
</Engine>
</engines>
</PropulsionSet>
Just throwing this out here as a half finished idea. Thoughts?
For vehicles I have a suggestion that expands a bit on this:
true
electric
battery
This one is a bit more complex, but I want to be able to express this information in granulated detail. So, yes, it digs deep but should give lots of good data back. A usecase here is that some vehicles have multiple engines and fuels.
Just throwing this out here as a half finished idea. Thoughts?