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PropulsionSet on Vehicles #905

@JohanEntur

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@JohanEntur

For vehicles I have a suggestion that expands a bit on this:

true
electric
battery

This one is a bit more complex, but I want to be able to express this information in granulated detail. So, yes, it digs deep but should give lots of good data back. A usecase here is that some vehicles have multiple engines and fuels.

<PropulsionSet id="1" version="1">
  <SelfPropelled>true</SelfPropelled>
  <PropulsionMethod>electric</PropulsionMethod>
  <fuels> # also see fullCharge on VehicleModel
    <Fuel id="1" version="1">
      <Name>Coal</Name>
      <TotalSolidFuelCapacity>2300</TotalSolidFuelCapacity>                    
    </Fuel>
    <Fuel id="2" version="1">
      <Name>Diesel</Name>
      <TotalLiquidFuelCapacity>400</TotalLiquidFuelCapacity>
    </Fuel>
    <Fuel id="3" version="1">
      <Name>Electricity</Name>
      <TotalBatteryCapacity>2000</TotalBatteryCapacity>
    </Fuel>
  </fuels>
  <engines>
    <Engine id="1" version="1">
      <Name>The Coal Burner</Namsse>
      <FuelRef ref="3" version="1"/>
      <MaximumTractiveEffort>2345</MaximumTractiveEffort>
      <Torque>3432</Torque>
    </Engine>
    <Engine id="2" version="1">
      <Name>The Coal Burner</Name>
      <FuelRef ref="3" version="1"/>
      <MaximumTractiveEffort>22345</MaximumTractiveEffort>
      <Torque>13432</Torque>
    </Engine>
  </engines>
</PropulsionSet>

Just throwing this out here as a half finished idea. Thoughts?

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