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Copy file name to clipboardExpand all lines: code/__defines/misc.dm
+20-19Lines changed: 20 additions & 19 deletions
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@@ -87,27 +87,28 @@
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#defineEVENT_LEVEL_MAJOR3
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//Area flags, possibly more to come
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#defineAREA_FLAG_RAD_SHIELDEDBITFLAG(1) // Shielded from radiation, clearly.
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#defineAREA_FLAG_EXTERNALBITFLAG(2) // External as in exposed to space, not outside in a nice, green, forest.
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#defineAREA_FLAG_ION_SHIELDEDBITFLAG(3) // Shielded from ionospheric anomalies.
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#defineAREA_FLAG_IS_NOT_PERSISTENTBITFLAG(4) // SSpersistence will not track values from this area.
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#defineAREA_FLAG_IS_BACKGROUNDBITFLAG(5) // Blueprints can create areas on top of these areas. Cannot edit the name of or delete these areas.
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#defineAREA_FLAG_MAINTENANCEBITFLAG(6) // Area is a maintenance area.
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#defineAREA_FLAG_SHUTTLEBITFLAG(7) // Area is a shuttle area.
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#defineAREA_FLAG_HALLWAYBITFLAG(8) // Area is a public hallway suitable for event selection
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#defineAREA_FLAG_PRISONBITFLAG(9) // Area is a prison for the purposes of brigging objectives.
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#defineAREA_FLAG_HOLYBITFLAG(10) // Area is holy for the purposes of marking turfs as cult-resistant.
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#defineAREA_FLAG_SECURITYBITFLAG(11) // Area is security for the purposes of newscaster init.
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#defineAREA_FLAG_HIDE_FROM_HOLOMAPBITFLAG(12) // if we shouldn't be drawn on station holomaps
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#defineAREA_FLAG_RAD_SHIELDEDBITFLAG(1) // Shielded from radiation, clearly.
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#defineAREA_FLAG_EXTERNALBITFLAG(2) // External as in exposed to space, not outside in a nice, green, forest.
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#defineAREA_FLAG_ION_SHIELDEDBITFLAG(3) // Shielded from ionospheric anomalies.
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#defineAREA_FLAG_IS_NOT_PERSISTENTBITFLAG(4) // SSpersistence will not track values from this area.
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#defineAREA_FLAG_IS_BACKGROUNDBITFLAG(5) // Blueprints can create areas on top of these areas. Cannot edit the name of or delete these areas.
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#defineAREA_FLAG_MAINTENANCEBITFLAG(6) // Area is a maintenance area.
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#defineAREA_FLAG_SHUTTLEBITFLAG(7) // Area is a shuttle area.
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#defineAREA_FLAG_HALLWAYBITFLAG(8) // Area is a public hallway suitable for event selection
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#defineAREA_FLAG_PRISONBITFLAG(9) // Area is a prison for the purposes of brigging objectives.
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#defineAREA_FLAG_HOLYBITFLAG(10) // Area is holy for the purposes of marking turfs as cult-resistant.
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#defineAREA_FLAG_SECURITYBITFLAG(11) // Area is security for the purposes of newscaster init.
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#defineAREA_FLAG_HIDE_FROM_HOLOMAPBITFLAG(12) // if we shouldn't be drawn on station holomaps
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#defineAREA_FLAG_ALLOW_LEVEL_PERSISTENCEBITFLAG(13) // Whether or not this area should pass changed turfs to SSpersistence.
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//Map template flags
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#defineTEMPLATE_FLAG_ALLOW_DUPLICATESBITFLAG(0) // Lets multiple copies of the template to be spawned
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#defineTEMPLATE_FLAG_SPAWN_GUARANTEEDBITFLAG(1) // Makes it ignore away site budget and just spawn (only for away sites)
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#defineTEMPLATE_FLAG_CLEAR_CONTENTSBITFLAG(2) // if it should destroy objects it spawns on top of
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#defineTEMPLATE_FLAG_NO_RUINSBITFLAG(3) // if it should forbid ruins from spawning on top of it
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#defineTEMPLATE_FLAG_NO_RADSBITFLAG(4) // Removes all radiation from the template after spawning.
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#defineTEMPLATE_FLAG_TEST_DUPLICATESBITFLAG(5) // Makes unit testing attempt to spawn mutliple copies of this template. Assumes unit testing is spawning at least one copy.
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#defineTEMPLATE_FLAG_GENERIC_REPEATABLEBITFLAG(6) // Template can be picked repeatedly for the same level gen run.
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#defineTEMPLATE_FLAG_ALLOW_DUPLICATESBITFLAG(0) // Lets multiple copies of the template to be spawned
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#defineTEMPLATE_FLAG_SPAWN_GUARANTEEDBITFLAG(1) // Makes it ignore away site budget and just spawn (only for away sites)
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#defineTEMPLATE_FLAG_CLEAR_CONTENTSBITFLAG(2) // if it should destroy objects it spawns on top of
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#defineTEMPLATE_FLAG_NO_RUINSBITFLAG(3) // if it should forbid ruins from spawning on top of it
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#defineTEMPLATE_FLAG_NO_RADSBITFLAG(4) // Removes all radiation from the template after spawning.
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#defineTEMPLATE_FLAG_TEST_DUPLICATESBITFLAG(5) // Makes unit testing attempt to spawn mutliple copies of this template. Assumes unit testing is spawning at least one copy.
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#defineTEMPLATE_FLAG_GENERIC_REPEATABLEBITFLAG(6) // Template can be picked repeatedly for the same level gen run.
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// Convoluted setup so defines can be supplied by Bay12 main server compile script.
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// Should still work fine for people jamming the icons into their repo.
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