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fix: lint errors
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lib/node_modules/@stdlib/array/base/broadcasted-quinary3d/README.md

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## Usage
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```javascript
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var bquinary3d = require( '@stdlib/array/base/broadcasted-quinary2d' );
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var bquinary3d = require( '@stdlib/array/base/broadcasted-quinary3d' );
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```
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#### bquinary3d( arrays, shapes, fcn )
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Applies a quinary callback to elements in four [broadcasted][@stdlib/array/base/broadcast-array] nested input arrays and assigns results to elements in a three-dimensional nested output array.
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```javascript
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var zero32d = require( '@stdlib/array/base/zeros3d' );
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var zeros3d = require( '@stdlib/array/base/zeros3d' );
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function add( x, y, z, w, v ) {
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return x + y + z + w + v;
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</section>
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<!-- /.links -->
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<!-- /.links -->

lib/node_modules/@stdlib/array/base/broadcasted-quinary3d/lib/index.js

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* [ 1, 2, 1 ],
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* [ 1, 1, 2 ],
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* [ 1, 1, 1 ],
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* [ 2, 2, 2 ],
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* [ 2, 2, 2 ],
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* [ 2, 2, 2 ]
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* ];
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*
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* bquinary3d( [ x, y, z, w, v, out ], shapes, add );
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*
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* console.log( out );
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* // => [ [ [ 5.0, 5.0 ], [ 5.0, 5.0 ] ]
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* // => [ [ [ 5.0, 5.0 ], [ 5.0, 5.0 ] ] ]
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*/
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// MODULES //

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