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lines changed Original file line number Diff line number Diff line change @@ -119,7 +119,7 @@ Column 1 Weight=1.3204
119119
120120[Docking] [Data]
121121DockSpace ID =0x3BC79352 Pos =49,119 Size =2560,1404 CentralNode =1 Selected =0x13926F0B
122- DockSpace ID =0xD2411A5B Window =0x0FB73749 Pos =596,317 Size =2560,1404 Split =X Selected =0x13926F0B
122+ DockSpace ID =0xD2411A5B Window =0x0FB73749 Pos =556,479 Size =2560,1404 Split =X Selected =0x13926F0B
123123 DockNode ID =0x00000004 Parent =0xD2411A5B SizeRef =1680,1404 Split =Y
124124 DockNode ID =0x00000003 Parent =0x00000004 SizeRef =2560,990 CentralNode =1 Selected =0x13926F0B
125125 DockNode ID =0x00000001 Parent =0x00000004 SizeRef =2560,412 Selected =0x0340EFE6
Original file line number Diff line number Diff line change 1- 2023-05-20 15:15:57 Loading model: knight
2- 2023-05-20 15:15:58 Model loaded in 0.373683 seconds
3- 2023-05-20 15:15:58 Loading model: mutant
4- 2023-05-20 15:15:58 Model loaded in 0.404307 seconds
5- 2023-05-20 15:15:58 Loading model: android
6- 2023-05-20 15: 16:00 Model loaded in 2.243006 seconds
1+ 2023-05-20 16:31:46 Loading model: knight
2+ 2023-05-20 16:31:46 Model loaded in 0.354591 seconds
3+ 2023-05-20 16:31:46 Loading model: mutant
4+ 2023-05-20 16:31:47 Model loaded in 0.398365 seconds
5+ 2023-05-20 16:31:47 Loading model: android
6+ 2023-05-20 16:31:49 Model loaded in 2.193132 seconds
Original file line number Diff line number Diff line change @@ -1078,10 +1078,23 @@ void Rendering::clean() {
10781078}
10791079
10801080void Rendering::clean_viewport_framebuffer () {
1081+ // Clean main rendering
10811082 glDeleteFramebuffers (1 , &framebuffer);
10821083 glDeleteTextures (1 , &textureHDRColorbuffer);
10831084 glDeleteTextures (1 , &texture_id_colors);
1084- glDeleteTextures (1 , &texture_id_colors_transform3d);
10851085 glDeleteTextures (1 , &texture_selected_color_buffer);
1086+ glDeleteTextures (1 , &textureLDRColorbuffer);
1087+ glDeleteTextures (1 , &textureHDRBrightColorbuffer);
1088+ glDeleteTextures (1 , &texture_id_colors_transform3d);
10861089 glDeleteRenderbuffers (1 , &rboDepthStencil);
1090+
1091+ // Clean PBR
1092+ glDeleteFramebuffers (1 , &captureFBO);
1093+ glDeleteTextures (1 , &brdfLUTTexture);
1094+
1095+ // Clean bloom
1096+ glDeleteFramebuffers (1 , &bloom_fbo);
1097+ for (int i = 0 ; i < bloom_textures.size (); i++) {
1098+ glDeleteTextures (1 , &(bloom_textures[i].texture_id ));
1099+ }
10871100}
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