Skip to content
This repository was archived by the owner on Oct 23, 2025. It is now read-only.

Latest commit

 

History

History
48 lines (31 loc) · 1.42 KB

File metadata and controls

48 lines (31 loc) · 1.42 KB

Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.0.1] - 2025-09-29

Added

  • A method to set the snapshot camera

[2.0.0] - 2024-09-23

Added

  • Dependency filebrowser package
  • Now using the filebrowser for saving files

[1.0.0] - 2023-07-31

Added

  • Snapshot class with the following features:
    • ToImageBytes
    • ToTexture2D
    • ToRenderTexture
  • Properties and serialized fields for various settings in the Snapshots MonoBehaviour

Changed

  • Snapshot settings in Snapshots can now be edited in the Editor
  • Snapshots taken on a platform other than WebGL and the Editor will be placed in the Application.persistentDataPath folder, using the 'targetPath' field as subfolder specification.
  • Default value for the targetPath field was changed to "screenshots".

Fixed

  • Main camera was always used to take screenshots, even when a different camera was set
  • Saving a screenshot silently failed on all platforms except WebGL and Editor

Deprecated

  • Snapshots.SetLayerMask() - replaced by Snapshots.SnapshotLayers
  • Snapshots.SetImageWidth() - replaced by Snapshots.Width
  • Snapshots.SetImageHeight() - replaced by Snapshots.Height
  • Snapshots.SnapshotToImageBytes() - replaced by Snapshot.ToImageBytes()