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Commit 689309b

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Mike van Riel
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Merge pull request #1 from Netherlands3D/fix/change-broken-file-references
During the renaming from nl.netherlands3d to eu.netherlands3d, the sh…
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CHANGELOG.md

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@@ -4,6 +4,12 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [5.0.3] - 2023-05-15
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This release is part of the Netherlands3D fork.
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### Changed
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- Changed references in code to new package name - eu.netherlands3d.gltfast
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- Changed package.json description to more clearly show this is a fork and is affiliated with Netherlands3D
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## [5.0.2] - 2023-05-11
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This release is part of the Netherlands3D fork.
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### Changed

Runtime/Scripts/Material/ShaderGraphMaterialGenerator.cs

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#if UNITY_EDITOR
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#if UNITY_SHADER_GRAPH_12_OR_NEWER || USING_HDRP_10_OR_NEWER
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const string k_ShaderPathPrefix = "Packages/nl.netherlands3d.gltfast/Runtime/Shader/";
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const string k_ShaderPathPrefix = "Packages/eu.netherlands3d.gltfast/Runtime/Shader/";
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#else
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const string k_ShaderPathPrefix = "Packages/nl.netherlands3d.gltfast/Runtime/Shader/Legacy/";
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const string k_ShaderPathPrefix = "Packages/eu.netherlands3d.gltfast/Runtime/Shader/Legacy/";
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#endif
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#else
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const string k_ShaderGraphsPrefix = "Shader Graphs/";

package.json

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{
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"name": "eu.netherlands3d.gltfast",
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"version": "5.0.2",
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"displayName": "glTFast",
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"description": "Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor",
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"version": "5.0.3",
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"displayName": "glTFast [Netherlands3D]",
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"description": "[Netherlands3D fork] Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor",
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"unity": "2019.4",
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"keywords": [
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"mesh",
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"basisu"
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],
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"author": {
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"name": "Andreas Atteneder",
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"email": "andreas.atteneder@gmail.com",
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"url": "https://pixel.engineer"
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"name": "Netherlands3D",
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"url": "https://netherlands3d.eu"
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},
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"dependencies": {
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"com.unity.modules.jsonserialize": "1.0.0",

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