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Merge pull request #3 from Netherlands3D/feature/supporting-receive-shadows-tile-shader
Changed the shadermaterialgenerator to use the tiles3d custom shader to support receiving shadows
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CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [5.0.4] - 2025-05-15
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This release is part of the Netherlands3D fork.
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### Changed
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- Changed the shadermaterialgenerator to use the tiles3d custom shader to support receiving shadows
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### Added
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- custom tiles3d shader
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## [5.0.3] - 2023-05-15
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This release is part of the Netherlands3D fork.
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### Changed

package.json

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{
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"name": "eu.netherlands3d.gltfast",
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"version": "5.0.3",
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"version": "5.0.4",
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"displayName": "glTFast [Netherlands3D]",
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"description": "[Netherlands3D fork] Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor",
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"unity": "2019.4",

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