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intro to powers and limits
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System/01 Basics.md

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@@ -174,15 +174,31 @@ When you {Wreck}, you unleash savage force.
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As you can see, many actions overlap with others. This is by design. As a player, you get to choose which action you roll, by saying what your character does. Can you try to {Wreck} someone during a fight? Sure! The GM tells you the position and effect level of your action in this circumstance. As it says, {Fight} might be better (less risky or more effective), depending on the situation at hand (sometimes it won’t be better).
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## Powers & Threat
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## Powersets
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*Shift-X* is about heroes with dangerous and powerful abilities. Powers are grouped into narrative sets and each set is given a threat rating that indicates how dangerous it is when compared to villains and other powers.
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*Shift-X* is about heroes with dangerous and powerful abilities. **Powers** are grouped into related **power sets** and each set is given a **threat** rating that indicates how stong it is when compared to other powers. Powersets generally have a related origin.
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### Powers
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Powers often allow a character to perform actions in some circumstance or in a specific way. For example, a character can use a laser attack power to fight at range.
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Powers can also include mechanical bonuses such as +1d or +1 effect.
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Powers might also include mechanical bonuses such as +1d or +1 effect for specific circumstances.
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### Threat
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<!-- Little bit about threat. -->
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### Limits
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Powersets also have **limits**, which are additional consequences which can come into play when you choose to use a power. A **limit** might, for example, be consequences the GM can declare whenever you activate your {Form of Electricity} powerset because turning your body into pure electricity can do all kinds of damage, especially if you are not careful where you do it. You can resist these consequences normally.
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Other limits might specify things your powers do or don't work against. Your x-ray vision may be foiled by lead, or your stunning blast only works against characters who can hear you.
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Most limits are suggestions about complications of using your powers. For example, activating your god-like sense of taste could inflict some harm on you if you taste something stronger then you were expecting.
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You can activate your powers whenever you take an action, but whenever you do, you risk additional complications based on your **limits**. These consequences can be resisted, but they are in addition to the ordinary consequences your action might incure. Being a hero can be very stressful.
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Powers are
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Limits are another tool for the players to set the tone of their game.
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## Stress & Trauma
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