-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathMain.cs
More file actions
2076 lines (1906 loc) · 88.7 KB
/
Main.cs
File metadata and controls
2076 lines (1906 loc) · 88.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
using Assets.Scripts.UI.Utils;
using DG.Tweening;
using Harmony;
using HPHelper;
using NewGameMode.Diffculty;
using Steamworks.Ugc;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Xml;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace NewGameMode
{
public class Harmony_Patch
{
public const string VERSION = "1.0.0";
public static string path = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path));
public static string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "/LOG";
public static GameMode rougeLike = (GameMode)666666;
public static UnitBufType rougeDifficultyBuf = (UnitBufType)111111;
public static CustomRandom customRandom = new CustomRandom(0424);
public static GameObject newRougeButton = new GameObject();
public static GameObject continueRougeButton = new GameObject();
public static int[] creatureRate = { 100, 200, 300, 300, 100 };
public static int[] equipmentRate = { 100, 200, 300, 250, 150 };
public static int equipmentCntMin = 40;
public static int equipmentCntMax = 50;
public static int agentCntMin = 25;
public static int agentCntMax = 35;
public static int agentStatMin = 90;
public static int agentStatMax = 110;
public static int observeStatMin = 0;
public static int observeStatMax = 0;
public static int observeCubeMin = 20;
public static int observeCubeMax = 50;
public static int originMoney = 80;
public static int originWonder = 100;
public static int originHealth = 3;
public static List<int> dayResult = new List<int> { 0,0,0,0,0};//依次为:获得员工数,获得A级EGO数,完成任务数,获得模因数,获得奇思数
public static List<int> gameResult = new List<int>{ 0, 0, 0, 0, 0 ,0,0,0};//依次为:获得员工数,获得A武数,获得A甲数,完成任务数,获得模因数,获得3级模因数,获得奇思数,击败BOSS数
public static YKMTLog logger;
public static Action<string> LogInfo = (message) => logger.Info(message);
public static Action<string> LogError = (message) => logger.Error(message);
public static Action<Exception> LogErrorEx = (message) => logger.Error(message);
public static Action<string> LogWarning = (message) => logger.Warn(message);
public static Action<string> LogDebug = (message) => logger.Debug(message);
public Harmony_Patch()
{
try
{
logger = new YKMTLog(path + "/Logs", "LobotomyRougeLog", true);
LogInfo("NewGameMode by YKMT TEAM. Version " + VERSION);
LogInfo("ModPath: " + path);
HarmonyInstance harmony = HarmonyInstance.Create("ykmt.NewGameMode");
HPPatcher.PatchAll(harmony, typeof(Harmony_Patch));
HPPatcher.PatchAll(harmony, typeof(Challenge_Patch));
HPPatcher.PatchAll(harmony, typeof(EnergyAndOverload_Patch));
HPPatcher.PatchAll(harmony, typeof(EnergyAndOverload_Patch.RGRandomEventManager));
HPPatcher.PatchAll(harmony, typeof(Meme_Patch));
HPPatcher.PatchAll(harmony, typeof(DifficultyPatch));
HPPatcher.PatchAll(harmony, typeof(HealthPatch));
ManualPatch.PatchMethods(harmony);
// 初始化商店
ShopManager.InitShopMeme();
// 初始化难度系统
DifficultyManager.Init();
// HarmonyPatch
// Technology
ZoharModel.LoadZoharData();
}
catch (Exception ex)
{
logger.Error("Error While Patching. Exception Message: " + ex.Message + "\nStack Trace: " + ex.StackTrace);
}
}
[HPHelper(typeof(CreatureModel), "GetCubeSpeed")]
[HPPostfix]
public static void WorkSpeedBoost(ref float __result)
{
__result *= 1.5f;
}
[HPHelper(typeof(GlobalGameManager), "Awake")]
[HPPostfix]
public static void CopyDll()
{
string[] dllFiles = Directory.GetFiles(path, "*.dll");
foreach (string file in dllFiles)
{
string fileName = Path.GetFileName(file);
string destFilePath = Path.Combine(Application.dataPath + "/Managed/", fileName);
if (fileName == "BaseMeme.dll" || fileName == "NewGameMode.dll")
{
continue;
}
// 如果目标文件夹中没有同名文件,则复制后关闭游戏
if (!File.Exists(destFilePath))
{
try
{
File.Copy(file, destFilePath, true); // true 表示如果文件存在则覆盖
//SceneManager.LoadScene("ForceExitScene");这是别碰我那个强制退出的页面,吓人,别用
Application.Quit();
}
catch (Exception ex)
{
logger.Error("Could not copy " + fileName + ". Reason: " + ex.ToString());
}
}
else
{
try
{
File.Copy(file, destFilePath, true); // true 表示如果文件存在则覆盖
}
catch (Exception ex)
{
logger.Error("Could not copy " + fileName + ". Reason: " + ex.ToString());
}
}
}
}
/// <summary>
/// 除了修改启动页的按钮以外,也用来设置随机数种子
/// </summary>
/// <param name="__instance"></param>
[HPHelper(typeof(AlterTitleController), "Start")]
[HPPostfix]
public static void NewGameModeButton_Start(AlterTitleController __instance)
{
try
{
System.Random rand = new System.Random();
customRandom.SetSeed(Convert.ToUInt32(rand.Next(Int32.MaxValue)));
AssetBundle bundle = AssetBundle.LoadFromFile(path + "/AssetsBundle/gamemodebutton");
newRougeButton = UnityEngine.Object.Instantiate(bundle.LoadAsset<GameObject>("GameModeButton"));
bundle.Unload(false);
//关闭AB包,但是保留已加载的资源
//感觉不如手搓按钮 by Plana
//你不准感觉
newRougeButton.transform.SetParent(__instance._buttonRoot.transform.Find("ButtonLayout"));
newRougeButton.transform.localScale = new Vector3(95, 95, 10);
newRougeButton.transform.localPosition = new Vector3(-435, 330, 0);
newRougeButton.AddComponent<ButtonInteraction>();
UnityEngine.UI.Image image = newRougeButton.transform.GetChild(0).GetComponent<UnityEngine.UI.Image>();
///////////
newRougeButton.transform.GetChild(1).gameObject.AddComponent<FontLoadScript>();
LocalizeTextLoadScriptWithOutFontLoadScript script = newRougeButton.transform.GetChild(1).gameObject.AddComponent<LocalizeTextLoadScriptWithOutFontLoadScript>();
script.id = "Rouge_Title_Start_Button";
//ContentSizeFitter fitter1 = continueRougeButton.transform.GetChild(0).gameObject.AddComponent<ContentSizeFitter>();
ContentSizeFitter fitter2 = newRougeButton.transform.GetChild(1).gameObject.AddComponent<ContentSizeFitter>();
fitter2.verticalFit = ContentSizeFitter.FitMode.PreferredSize;//首选大小
fitter2.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;//不调整
ContentSizeFitter fitter3 = newRougeButton.transform.GetChild(2).gameObject.AddComponent<ContentSizeFitter>();
UnityEngine.UI.Text text = newRougeButton.transform.GetChild(1).GetComponent<UnityEngine.UI.Text>();
text.alignment = TextAnchor.MiddleCenter;
text.horizontalOverflow = HorizontalWrapMode.Wrap;
text.verticalOverflow = VerticalWrapMode.Truncate;
///////////
UnityEngine.UI.Button button = newRougeButton.transform.GetChild(2).GetComponent<UnityEngine.UI.Button>();
Texture2D texture2 = new Texture2D(1, 1);
texture2.LoadImage(File.ReadAllBytes(path + "/Sprite/StartButton.png"));
image.sprite = Sprite.Create(texture2, new Rect(0f, 0f, texture2.width, texture2.height), new Vector2(0.5f, 0.5f));
image.transform.localScale *= 10f;
image.color = new UnityEngine.Color(1, 1, 1, 0);
//text.text = LocalizeTextDataModel.instance.GetText("Rouge_Title_Continue_Button");
text.transform.localScale = new Vector3(0.02f, 0.02f, 1);
//image.color = new Color(1f, 1f, 1f, 0f);
GameObject.DestroyObject(newRougeButton.transform.GetChild(2).GetComponent<UnityEngine.UI.Image>());
GameObject.DestroyObject(newRougeButton.transform.GetChild(2).GetChild(0));
button.targetGraphic = image;
button.transform.localScale *= 10f;
newRougeButton.transform.GetChild(0).transform.localPosition = image.transform.localPosition + new Vector3(0, 0, 10);
newRougeButton.transform.GetChild(0).transform.localScale = image.transform.localScale;
button.onClick.AddListener(delegate
{
LogInfo("Click GameStartButton.");
CallNewGame_Rougelike();
});
//以下为继续按钮的写法:新建一个全新按钮。
//在没有存档的情况下,该按钮不能点击。
AssetBundle bundle0 = AssetBundle.LoadFromFile(path + "/AssetsBundle/gamemodebutton");
continueRougeButton = UnityEngine.Object.Instantiate(bundle0.LoadAsset<GameObject>("GameModeButton"));
bundle0.Unload(false);
continueRougeButton.transform.SetParent(__instance._buttonRoot.transform.Find("ButtonLayout"));
continueRougeButton.transform.localScale = new Vector3(95, 95, 10);
continueRougeButton.transform.localPosition = new Vector3(-435, 200, 0);
continueRougeButton.AddComponent<ButtonInteraction>();
UnityEngine.UI.Image image0 = continueRougeButton.transform.GetChild(0).GetComponent<UnityEngine.UI.Image>();
///////////
//
continueRougeButton.transform.GetChild(1).gameObject.AddComponent<FontLoadScript>();
LocalizeTextLoadScriptWithOutFontLoadScript script0 = continueRougeButton.transform.GetChild(1).gameObject.AddComponent<LocalizeTextLoadScriptWithOutFontLoadScript>();
script0.id = "Rouge_Title_Continue_Button";
ContentSizeFitter fitter20 = continueRougeButton.transform.GetChild(1).gameObject.AddComponent<ContentSizeFitter>();
fitter2.verticalFit = ContentSizeFitter.FitMode.PreferredSize;//首选大小
fitter2.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;//不调整
ContentSizeFitter fitter30 = continueRougeButton.transform.GetChild(2).gameObject.AddComponent<ContentSizeFitter>();
UnityEngine.UI.Text text0 = continueRougeButton.transform.GetChild(1).GetComponent<UnityEngine.UI.Text>();
text0.alignment = TextAnchor.MiddleCenter;
text0.horizontalOverflow = HorizontalWrapMode.Wrap;
text0.verticalOverflow = VerticalWrapMode.Truncate;
///////////
UnityEngine.UI.Button button0 = continueRougeButton.transform.GetChild(2).GetComponent<UnityEngine.UI.Button>();
Texture2D texture20 = new Texture2D(1, 1);
texture20.LoadImage(File.ReadAllBytes(path + "/Sprite/StartButton.png"));
image0.sprite = Sprite.Create(texture2, new Rect(0f, 0f, texture20.width, texture20.height), new Vector2(0.5f, 0.5f));
image0.transform.localScale *= 10f;
image0.color = new UnityEngine.Color(1, 1, 1, 0);
text0.transform.localScale = new Vector3(0.02f, 0.02f, 1);
GameObject.DestroyObject(continueRougeButton.transform.GetChild(2).GetComponent<UnityEngine.UI.Image>());
GameObject.DestroyObject(continueRougeButton.transform.GetChild(2).GetChild(0));
button0.targetGraphic = image0;
button0.transform.localScale *= 10f;
continueRougeButton.transform.GetChild(0).transform.localPosition = image0.transform.localPosition + new Vector3(0, 0, 10);
continueRougeButton.transform.GetChild(0).transform.localScale = image0.transform.localScale;
button0.onClick.AddListener(delegate
{
LogInfo("Click Continue Button");
CallContinueGame_Rougelike();
});
if (!File.Exists(path + "/Save/GlobalData.dat") || !File.Exists(path + "/Save/DayData.dat"))
{
button0.interactable = false;
text0.color = UnityEngine.Color.gray;
}
}
catch (Exception ex)
{
logger.Error(ex);
}
}
public static void CallNewGame_Rougelike()
{
GlobalGameManager.instance.gameMode = rougeLike;
GlobalGameManager.instance.isPlayingTutorial = false;
CreatureGenerate.CreatureGenerateInfoManager.Instance.Init();
GlobalGameManager.instance.InitStoryMode();
GlobalGameManager.instance.gameMode = rougeLike;
PlayerModel.instance.InitAddingCreatures();
MemeManager.instance.current_dic.Clear();
MemeManager.instance.current_list.Clear();
WonderModel.instance.money = 0;
SetRougelikeGlobalData();
SetDayData();
SaveGlobalData();
SaveDayData();
SaveRougeLikeDayData();
GlobalGameManager.instance.gameMode = rougeLike;
if (GlobalGameManager.instance.loadingScreen.isLoading)
{
return;
}
GlobalGameManager.instance.loadingScene = "TitleEndScene";
GlobalGameManager.instance.loadingScreen.LoadScene("StoryV2");
}
public static void CallContinueGame_Rougelike()
{
try
{
GlobalGameManager.instance.gameMode = rougeLike;
LoadGlobalData();
LoadDayData(SaveType.LASTDAY);
LoadRougeLikeDayData();
Extension.CallPrivateMethod<object>(AlterTitleController.Controller, "LoadUnlimitMode", null);
GlobalGameManager.instance.gameMode = rougeLike;
}
catch (Exception message)
{
logger.Error(message);
Debug.LogError(message);
GlobalGameManager.instance.ReleaseGame();
}
}
public static void CallDebugGame_Rougelike()
{
GlobalGameManager.instance.gameMode = rougeLike;
GlobalGameManager.instance.isPlayingTutorial = false;
CreatureGenerate.CreatureGenerateInfoManager.Instance.Init();
GlobalGameManager.instance.InitStoryMode();
GlobalGameManager.instance.gameMode = rougeLike;
PlayerModel.instance.InitAddingCreatures();
MemeManager.instance.current_dic.Clear();
MemeManager.instance.current_list.Clear();
WonderModel.instance.money = 0;
SetRougelikeGlobalData();
SetDebugEquipments();
SetDebugDayData();
SaveGlobalData();
SaveDayData();
SaveRougeLikeDayData();
GlobalGameManager.instance.gameMode = rougeLike;
if (GlobalGameManager.instance.loadingScreen.isLoading)
{
return;
}
GlobalGameManager.instance.loadingScene = "TitleEndScene";
GlobalGameManager.instance.loadingScreen.LoadScene("StoryV2");
}
public static bool SetRougelikeGlobalData()//设置新一局肉鸽的全局存档
{
try
{
//if (!File.Exists(path + "/Save/GlobalData.dat"))
{
//return true;
}
//else
{
Dictionary<string, object> dic = SaveUtil.ReadSerializableFile(UnityEngine.Application.persistentDataPath + "/saveGlobal170808.dat");
Dictionary<string, object> dic2 = null;
Dictionary<string, object> dic3 = null;
Dictionary<string, object> dic4 = null;
Dictionary<string, object> dic5 = null;
Dictionary<string, object> dic6 = null;
Dictionary<string, object> dic7 = null;
if (GameUtil.TryGetValue<Dictionary<string, object>>(dic, "observe", ref dic2))
{
CreatureManager.instance.LoadObserveData(SetRandomObserve(dic2, observeStatMin, observeStatMax, observeCubeMin, observeCubeMax));
}
else
{
CreatureManager.instance.ResetObserveData();
}
if (GameUtil.TryGetValue<Dictionary<string, object>>(dic, "etcData", ref dic4))
{
GlobalEtcDataModel.instance.LoadGlobalData(dic4);
}
else
{
GlobalEtcDataModel.instance.ResetGlobalData();
}
if (GameUtil.TryGetValue<Dictionary<string, object>>(dic, "research", ref dic5))
{
GlobalEtcDataModel.instance.LoadGlobalData(dic5);
//随机部门科技暂时放弃。原因:部门科技与任务绑定
//ResearchDataModel.instance.LoadData(SetRandomResearch(dic5, 0.4f));
}
else
{
ResearchDataModel.instance.Init();
}
if (GameUtil.TryGetValue<Dictionary<string, object>>(dic, "missions", ref dic6))
{
MissionManager.instance.LoadData(dic6);
}
else
{
MissionManager.instance.Init();
}
if (GameUtil.TryGetValue<Dictionary<string, object>>(dic, "inventory", ref dic3))
{
InventoryModel.Instance.LoadGlobalData(SetRandomEquipment(dic3, equipmentCntMin, equipmentCntMax, equipmentRate));
}
else
{
InventoryModel.Instance.Init();
}
if (GameUtil.TryGetValue<Dictionary<string, object>>(dic, "sefiraCharactes", ref dic7))
{
SefiraCharacterManager.instance.LoadData(dic7);
}
else
{
SefiraCharacterManager.instance.Init();
}
}
}
catch (Exception ex)
{
logger.Error(ex);
}
return false;
}
public static void SetDayData()//设置新一局肉鸽的天数存档
{
PlayerModel.instance.SetDay(30);
for (int i = 0; i < 5; i++)
{
SefiraManager.instance.OpenSefira(SefiraEnum.MALKUT);
SefiraManager.instance.OpenSefira(SefiraEnum.YESOD);
SefiraManager.instance.OpenSefira(SefiraEnum.NETZACH);
SefiraManager.instance.OpenSefira(SefiraEnum.HOD);
SefiraManager.instance.OpenSefira(SefiraEnum.TIPERERTH1);
SefiraManager.instance.OpenSefira(SefiraEnum.TIPERERTH2);
}
AgentManager.instance.customAgent.Clear();
AgentManager.instance.Clear();
SetRandomAgents(agentCntMin, agentCntMax, agentStatMin, agentStatMax);
SetRandomCreatures(creatureRate);
MoneyModel.instance.Add(originMoney);
//以下为肉鸽新增的内容初始化
WonderModel.instance.Init(originWonder);
HealthManager.Instance.SetHealth(originHealth);
}
public static void SetDebugDayData()//设置新一局肉鸽的天数存档
{
PlayerModel.instance.SetDay(30);
for (int i = 0; i < 5; i++)
{
SefiraManager.instance.OpenSefira(SefiraEnum.MALKUT);
SefiraManager.instance.OpenSefira(SefiraEnum.YESOD);
SefiraManager.instance.OpenSefira(SefiraEnum.NETZACH);
SefiraManager.instance.OpenSefira(SefiraEnum.HOD);
SefiraManager.instance.OpenSefira(SefiraEnum.TIPERERTH1);
SefiraManager.instance.OpenSefira(SefiraEnum.TIPERERTH2);
}
AgentManager.instance.customAgent.Clear();
AgentManager.instance.Clear();
//SetRandomAgents(15, 25, 60, 90);
//CreatureManager.instance.Clear();
SetDebugCreatures();
MoneyModel.instance.Add(9999);
//以下为肉鸽新增的内容初始化
WonderModel.instance.Init(10000);
}
[HPHelper(typeof(GlobalGameManager), "SaveGlobalData")]
[HPPrefix]
public static bool SaveGlobalData()
{
try
{
if (GlobalGameManager.instance.gameMode == rougeLike)
{
Dictionary<string, object> dictionary = new Dictionary<string, object>
{
{ "observe", CreatureManager.instance.GetSaveObserveData() },
{ "etcData", GlobalEtcDataModel.instance.GetGlobalSaveData() },
{ "inventory", InventoryModel.Instance.GetGlobalSaveData() },
{ "research", ResearchDataModel.instance.GetSaveData() },
{ "missions", MissionManager.instance.GetSaveData() },
{ "sefiraCharactes", SefiraCharacterManager.instance.GetSaveData() }
};
SaveUtil.WriteSerializableFile(path + "/Save/GlobalData.dat", dictionary);
return false;
}
}
catch (Exception ex)
{
logger.Error(ex);
}
return true;
}
[HPHelper(typeof(GlobalGameManager), "SaveData")]
[HPPrefix]
public static bool SaveDayData()
{
try
{
if (GlobalGameManager.instance.gameMode == rougeLike)
{
SaveRougeLikeDayData();
Dictionary<string, object> dictionary = new Dictionary<string, object>
{
{ "saveVer", "ver1" },
{ "playTime", GlobalGameManager.instance.playTime }
};
int day = PlayerModel.instance.GetDay();
dictionary.Add("lastDay", day);
Dictionary<int, Dictionary<string, object>> dictionary2 = [];
Dictionary<string, object> saveDayData = GlobalGameManager.instance.GetSaveDayData();
dictionary2.Add(PlayerModel.instance.GetDay(), saveDayData);
if (File.Exists(path + "/Save/DayData.dat"))
{
Dictionary<string, object> dic = SaveUtil.ReadSerializableFile(path + "/Save/DayData.dat");
int num = 0;
Dictionary<string, object> value2 = null;
Dictionary<int, Dictionary<string, object>> dictionary3 = null;
if (GameUtil.TryGetValue<int>(dic, "checkPointDay", ref num) && GameUtil.TryGetValue<Dictionary<int, Dictionary<string, object>>>(dic, "dayList", ref dictionary3) && dictionary3.TryGetValue(num, out value2))
{
dictionary.Add("checkPointDay", 10036);
dictionary2.Add(num, value2);
}
}
dictionary.Add("dayList", dictionary2);
SaveUtil.WriteSerializableFile(path + "/Save/DayData.dat", dictionary);
return false;
}
}
catch (Exception ex)
{
logger.Error(ex);
}
return true;
}
[HPHelper(typeof(GlobalGameManager), "SaveData")]
[HPPrefix]
public static void SaveRougeLikeDayData()//存储某天的肉鸽相关内容,例如D35的模因和奇思
{
//结构如下:dictionary的key表示存储的内容类型,例如wonder代表奇思,meme代表模因
//dictionary的value里是具体存储的内容
try
{
Dictionary<string, object> dictionary = new Dictionary<string, object>
{
{ "wonder", WonderModel.instance.money },
{ "meme", MemeManager.instance.current_dic },
{ "memeData", MemeScriptBase.allMemeGameDataDic },
{ "memeNextInstanceId", MemeManager.instance._nextInstanceId },
{ "health", HealthManager.Instance.GetHealth() }
};
SaveUtil.WriteSerializableFile(path + "/Save/RougeLikeDayData.dat", dictionary);
}
catch (Exception ex)
{
logger.Error(ex);
}
}
public static void LoadGlobalData()
{
try
{
if (!File.Exists(path + "/Save/GlobalData.dat"))
{
CreatureManager.instance.ResetObserveData();
GlobalEtcDataModel.instance.ResetGlobalData();
ResearchDataModel.instance.Init();
InventoryModel.Instance.Init();
MissionManager.instance.Init();
SefiraCharacterManager.instance.Init();
}
else
{
Dictionary<string, object> dic = SaveUtil.ReadSerializableFile(path + "/Save/GlobalData.dat");
Dictionary<string, object> dic2 = null;
Dictionary<string, object> dic3 = null;
Dictionary<string, object> dic4 = null;
Dictionary<string, object> dic5 = null;
Dictionary<string, object> dic6 = null;
Dictionary<string, object> dic7 = null;
if (GameUtil.TryGetValue<Dictionary<string, object>>(dic, "observe", ref dic2))
{
CreatureManager.instance.LoadObserveData(dic2);
}
else
{
CreatureManager.instance.ResetObserveData();
}
if (GameUtil.TryGetValue<Dictionary<string, object>>(dic, "etcData", ref dic4))
{
GlobalEtcDataModel.instance.LoadGlobalData(dic4);
}
else
{
GlobalEtcDataModel.instance.ResetGlobalData();
}
if (GameUtil.TryGetValue<Dictionary<string, object>>(dic, "research", ref dic5))
{
ResearchDataModel.instance.LoadData(dic5);
}
else
{
ResearchDataModel.instance.Init();
}
if (GameUtil.TryGetValue<Dictionary<string, object>>(dic, "missions", ref dic6))
{
MissionManager.instance.LoadData(dic6);
}
else
{
MissionManager.instance.Init();
}
if (GameUtil.TryGetValue<Dictionary<string, object>>(dic, "inventory", ref dic3))
{
InventoryModel.Instance.LoadGlobalData(dic3);
}
else
{
InventoryModel.Instance.Init();
}
if (GameUtil.TryGetValue<Dictionary<string, object>>(dic, "sefiraCharactes", ref dic7))
{
SefiraCharacterManager.instance.LoadData(dic7);
}
else
{
SefiraCharacterManager.instance.Init();
}
}
}
catch (Exception ex)
{
logger.Error(ex);
}
}
//?
public static void LoadDayData(SaveType saveType)//加载原版天数存档
{
try
{
if (!File.Exists(path + "/Save/DayData.dat"))
{
return;
}
else
{
Extension.CallPrivateMethod<object>(GlobalGameManager.instance, "LoadData_preprocess", null);
//GlobalGameManager.instance.LoadData_preprocess();
Dictionary<string, object> dic = SaveUtil.ReadSerializableFile(path + "/Save/DayData.dat");
//Dictionary<string, object> dic = GlobalGameManager.instance.LoadSaveFile();
string text = "old";
GameUtil.TryGetValue<string>(dic, "saveVer", ref text);
GameUtil.TryGetValue<float>(dic, "playTime", ref GlobalGameManager.instance.playTime);
int key = 0;
int key2 = 0;
Dictionary<int, Dictionary<string, object>> dictionary = null;
GameUtil.TryGetValue<Dictionary<int, Dictionary<string, object>>>(dic, "dayList", ref dictionary);
GameUtil.TryGetValue<int>(dic, "checkPointDay", ref key2);
GameUtil.TryGetValue<int>(dic, "lastDay", ref key);
Dictionary<string, object> dictionary2 = null;
if (!dictionary.TryGetValue(key, out dictionary2))
{
throw new Exception("lastDay not found (saveVer : " + text + ")");
}
Dictionary<string, object> data = dictionary2;
if (text == "old")
{
Extension.CallPrivateMethod<object>(GlobalGameManager.instance, "LoadDay", new object[] { dictionary2 });
//GlobalGameManager.instance.LoadDay(dictionary2);
GlobalGameManager.instance.SaveData(true);
}
else
{
Dictionary<string, object> data2 = null;
bool flag = dictionary.TryGetValue(key2, out data2);
if (saveType == SaveType.LASTDAY)
{
Extension.CallPrivateMethod<object>(GlobalGameManager.instance, "LoadDay", new object[] { data });
//this.LoadDay(data);
if (!GlobalGameManager.instance.dlcCreatureOn)
{
bool flag2 = CreatureManager.instance.ReplaceAllDlcCreature();
flag2 = (InventoryModel.Instance.RemoveAllDlcEquipment() || flag2);
flag2 = (AgentManager.instance.RemoveAllDlcEquipment() || flag2);
if (flag2)
{
Debug.Log("exists removed DLC data");
SaveDayData();
SaveGlobalData();
}
}
}
else
{
if (saveType != SaveType.CHECK_POINT)
{
throw new Exception("invalid SaveType");
}
Extension.CallPrivateMethod<object>(GlobalGameManager.instance, "LoadDay", new object[] { data2 });
//this.LoadDay(data2);
if (GlobalGameManager.instance.dlcCreatureOn)
{
SaveDayData();
}
else
{
bool flag3 = CreatureManager.instance.ReplaceAllDlcCreature();
flag3 = (InventoryModel.Instance.RemoveAllDlcEquipment() || flag3);
flag3 = (AgentManager.instance.RemoveAllDlcEquipment() || flag3);
if (flag3)
{
Debug.Log("exists removed DLC data");
SaveDayData();
SaveGlobalData();
}
else
{
SaveDayData();
}
}
}
}
}
}
catch (Exception ex)
{
logger.Error(ex);
}
return;
}
public static void LoadRougeLikeDayData()//加载某天的肉鸽相关内容,例如D35的模因和奇思
{
if (!File.Exists(path + "/Save/RougeLikeDayData.dat"))
{
return;
}
else
{
Dictionary<string, object> dic = SaveUtil.ReadSerializableFile(path + "/Save/RougeLikeDayData.dat");
WonderModel.instance.LoadData(dic);
MemeManager.instance.LoadData(dic);
MemeScriptBase.LoadData(dic);
GameUtil.TryGetValue<int>(dic, "memeNextInstanceId", ref MemeManager.instance._nextInstanceId);
HealthManager.Instance.LoadData(dic);
}
}
public static void LoadDay(Dictionary<string, object> data)//加载除天数以外的其它内容
{
try
{
Dictionary<string, object> dic = null;
Dictionary<string, object> dic2 = null;
Dictionary<string, object> dic3 = null;
Dictionary<string, object> dic4 = null;
Dictionary<string, object> dic5 = null;
Dictionary<string, object> dic6 = null;
string text = "old";
GameUtil.TryGetValue<string>(data, "saveInnerVer", ref text);
logger.Debug("LoadDay Debugnum 1");
//int dayFromSaveData = GlobalGameManager.instance.GetDayFromSaveData(data);
GameUtil.TryGetValue<Dictionary<string, object>>(data, "money", ref dic);
logger.Debug("LoadDay Debugnum 2");
GameUtil.TryGetValue<Dictionary<string, object>>(data, "agents", ref dic2);
logger.Debug("LoadDay Debugnum 3");
GameUtil.TryGetValue<Dictionary<string, object>>(data, "creatures", ref dic3);
logger.Debug("LoadDay Debugnum 4");
GameUtil.TryGetValue<Dictionary<string, object>>(data, "playerData", ref dic4);
logger.Debug("LoadDay Debugnum 5");
GameUtil.TryGetValue<Dictionary<string, object>>(data, "sefiras", ref dic5);
logger.Debug("LoadDay Debugnum 6");
GameUtil.TryGetValue<string>(data, "saveState", ref GlobalGameManager.instance.saveState);
logger.Debug("LoadDay Debugnum 7");
if (GameUtil.TryGetValue<Dictionary<string, object>>(data, "agentName", ref dic6))
{
AgentNameList.instance.LoadData(dic6);
}
MoneyModel.instance.LoadData(dic);
logger.Debug("LoadDay Debugnum 8");
PlayerModel.instance.LoadData(dic4);
logger.Debug("LoadDay Debugnum 9");
SefiraManager.instance.LoadData(dic5);
logger.Debug("LoadDay Debugnum 10");
//AgentManager.instance.LoadCustomAgentData();
logger.Debug("LoadDay Debugnum 11");
CreatureManager.instance.LoadData(dic3);
logger.Debug("LoadDay Debugnum 12");
//AgentManager.instance.LoadDelAgentData();
logger.Debug("LoadDay Debugnum 13");
AgentManager.instance.LoadData(dic2);
logger.Debug("LoadDay Debugnum 14");
GlobalGameManager.instance.gameMode = rougeLike;
}
catch (Exception ex)
{
logger.Error(ex);
}
}
/// <summary>
/// 未生效???
/// </summary>
[HPHelper(typeof(GameManager), "ClearStage")]
[HPPostfix]
public static void OnClearStage()//只有在开始下一天的时候才会触发该函数
{
try
{
logger.Info("OnClearStage1");
if (GlobalGameManager.instance.gameMode == rougeLike)
{
logger.Info("OnClearStage2");
//SaveGlobalData();
logger.Info("OnClearStage3");
//SaveDayData();
logger.Info("OnClearStage4");
SaveRougeLikeDayData();
logger.Info("OnClearStage5");
}
}
catch (Exception ex)
{
logger.Error(ex);
}
}
/// <summary>
/// 【已停用】
/// </summary>
/// <param name="origin_research"></param>
/// <param name="rate">这是获得部门科技的概率</param>
public static Dictionary<string, object> SetRandomResearch(Dictionary<string, object> origin_research, float rate)
{
//结构:origin_research字典套research_list列表套dic字典套id
Dictionary<string, object> result = [];
List<Dictionary<string, object>> research_list = [];
GameUtil.TryGetValue<List<Dictionary<string, object>>>(origin_research, "research", ref research_list);
int research_count = research_list.Count;
research_list.Clear();
List<int> research_id_list = [1, 2, 103, 3, 4, 5, 6, 7, 203, 8, 9, 10, 501, 502, 701, 702, 703, 801, 802, 803, 901, 902, 903, 1001, 1002, 1003];
//你加10000干嘛 给你删了
for (int i = 0; i < research_id_list.Count; i++)
{
Dictionary<string, object> dic = [];
if (customRandom.NextFloat() <= rate)
{
dic.Add("researchItemTypeId", research_id_list[i]);
dic.Add("curLevel", 1);
}
else
{
dic.Add("researchItemTypeId", research_id_list[i]);
dic.Add("curLevel", 0);
}
//research_id_list.RemoveAt(research_id_list.Count - 1);
research_list.Add(dic);
}
result.Add("research", research_list);
return result;
}
public static Dictionary<string, object> SetRandomObserve(Dictionary<string, object> observe, int stat_min, int stat_max, int cube_min, int cube_max)
{
Dictionary<string, object> result = [];
Dictionary<long, Dictionary<string, object>> all_observe_dic_with_id = [];//观察列表
Dictionary<string, Dictionary<long, Dictionary<string, object>>> dictionary2 = [];//模组观察列表
//观察信息分成observeProgress,cubeNum,stat,defense,work,care。
GameUtil.TryGetValue<Dictionary<long, Dictionary<string, object>>>(observe, "observeList", ref all_observe_dic_with_id);
GameUtil.TryGetValue<Dictionary<string, Dictionary<long, Dictionary<string, object>>>>(observe, "observeListMod", ref dictionary2);
bool dlcCreatureOn = GlobalGameManager.instance.dlcCreatureOn;//获取所有可用的异想体id列表,但不包含工具型
List<long> all_creature_list;
if (dlcCreatureOn)
{
all_creature_list = new List<long>(CreatureGenerateInfo.all);
}
else
{
all_creature_list = new List<long>(CreatureGenerateInfo.all_except_creditCreatures);
}
foreach (long item in CreatureGenerateInfo.kitCreature)
{
all_creature_list.Remove(item);
}
all_observe_dic_with_id.Clear();
//Dictionary<long, Dictionary<string, object>> all_observe_dic_with_id = new Dictionary<long, Dictionary<string, object>>();
for (int i = 0; i < all_creature_list.Count; i++)
{
Dictionary<string, object> single_observe_dic = new Dictionary<string, object>
{
{ "stat", false },
{ "defense", false },
{ "work_r", false },
{ "work_w", false },
{ "work_b", false },
{ "work_p", false },
{ "care_0", false },
{ "care_1", false },
{ "care_2", false },
{ "care_3", false },
{ "care_4", false },
{ "care_5", false },
{ "care_6", false }
};//单个异想体的具体观察信息
List<string> stat_list =
[
//stat_list.Add("stat");
"defense",
"work_r",
"work_w",
"work_b",
"work_p",
"care_0",
"care_1",
"care_2",
"care_3",
"care_4",
"care_5",
"care_6",
];
int stat_num = customRandom.NextInt(stat_min, stat_max + 1);//单个异想体图鉴中随机解锁的条目数量
for (int i1 = 0; i1 < stat_num; i1++)
{
// 随机选择一个键
int stat_index = customRandom.NextInt(0, stat_list.Count);
string keyToChange = stat_list[stat_index];
// 将选中键的值设置为true
single_observe_dic[keyToChange] = true;
//删除已选择过的键
stat_list.RemoveAt(stat_index);
}
single_observe_dic["stat"] = true;
single_observe_dic.Add("observeProgress", 0);
single_observe_dic.Add("cubeNum", customRandom.NextInt(cube_min, cube_max + 1));
single_observe_dic.Add("totalKitUseCount", 0);
single_observe_dic.Add("totalKitUseTime", 0);
all_observe_dic_with_id.Add(all_creature_list[i], single_observe_dic);
}
result.Add("observeList", all_observe_dic_with_id);
result.Add("observeListMod", dictionary2);
return result;
}
public static Dictionary<string, object> SetRandomEquipment(Dictionary<string, object> equipment, int equip_min, int equip_max, int[] rate)
{
Dictionary<string, object> result = [];
try
{
List<InventoryModel.EquipmentSaveData> result_list = [];
List<string> result_mod_list = [];//没用,占位符
long new_instance_id = 10000;//存储实例id
result_list.Clear();//随后清除原列表
int equip_num = customRandom.NextInt(equip_min, equip_max + 1);
List<int> equip_id = GetAllEquipmentidList();
//移除失乐园和薄瞑