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v1.77060_b3972 - "I know myself too well, but I'm trying still!"
Fully rebased on the Rebased on the "Alone in the derkness" experimental version of KoboldCPP. - Context Shift works again. - The GGML asset bug was caused by a most revered Cuda Graph PR which is left aside for now. - Multi-GPU AutoLayers got tweaked a bit. - The GUI is less cluttered until I clutter it again. - A few mishaps and typo corrected. - Less KV Quants FA modes. TEST VERSION, labelled "I know myself too well."
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koboldcpp.py

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modelbusy = threading.Lock()
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requestsinqueue = 0
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defaultport = 5001
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KcppVersion = "1.77050"
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KcppVersion = "1.77060"
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LcppVersion = "b3972"
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CudaSpecifics = "CuCML_ArCML_SMC2_DmmvX32Y1"
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ReleaseDate = "2024/10/24"
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CudaSpecifics = "CuCML_ArCML_SMC2_DmmvX64Y1"
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ReleaseDate = "2024/10/27"
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showdebug = True
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guimode = False
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showsamplerwarning = True

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