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| 1 | +/* |
| 2 | + * Licensed to the Apache Software Foundation (ASF) under one |
| 3 | + * or more contributor license agreements. See the NOTICE file |
| 4 | + * distributed with this work for additional information |
| 5 | + * regarding copyright ownership. The ASF licenses this file |
| 6 | + * to you under the Apache License, Version 2.0 (the |
| 7 | + * "License"); you may not use this file except in compliance |
| 8 | + * with the License. You may obtain a copy of the License at |
| 9 | + * |
| 10 | + * http://www.apache.org/licenses/LICENSE-2.0 |
| 11 | + * |
| 12 | + * Unless required by applicable law or agreed to in writing, |
| 13 | + * software distributed under the License is distributed on an |
| 14 | + * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| 15 | + * KIND, either express or implied. See the License for the |
| 16 | + * specific language governing permissions and limitations |
| 17 | + * under the License. |
| 18 | + */ |
| 19 | + |
| 20 | +/*! |
| 21 | + * \file tvm/relax/backend/adreno/transform.h |
| 22 | + * \brief Adreno GPU specific transformation passes. |
| 23 | + */ |
| 24 | +#ifndef TVM_RELAX_BACKEND_ADRENO_TRANSFORM_H_ |
| 25 | +#define TVM_RELAX_BACKEND_ADRENO_TRANSFORM_H_ |
| 26 | + |
| 27 | +#include <tvm/relax/expr.h> |
| 28 | +#include <tvm/relax/transform.h> |
| 29 | +namespace tvm { |
| 30 | +namespace relax { |
| 31 | +namespace backend { |
| 32 | +namespace adreno { |
| 33 | +namespace transform { |
| 34 | + |
| 35 | +using Pass = tvm::transform::Pass; |
| 36 | +using PassInfo = tvm::transform::PassInfo; |
| 37 | +using PassContext = tvm::transform::PassContext; |
| 38 | +using Function = tvm::relax::Function; |
| 39 | +using DataflowBlock = tvm::relax::DataflowBlock; |
| 40 | +using tvm::relax::transform::CreateFunctionPass; |
| 41 | +using tvm::transform::CreateModulePass; |
| 42 | + |
| 43 | +/*! |
| 44 | + * \brief This pass is designed to annotate the memory scope information via VDevice attribute. |
| 45 | + * This pass need operator attrbutes which in general vanish aftre legalization. |
| 46 | + * FuseOps and FuseTIR are modified to pass on the operator specific attributes and also |
| 47 | + * op_pattern details as part of the PrimFunc. This pass is Adreno specific and annotates each |
| 48 | + * BindingVar with appropriate HintInDevice. RealizeVDevice pass followed by handles these hints. |
| 49 | + * Followed by this pass we also invoke SpecializePrimFuncBasedOnCallSite which updates the |
| 50 | + * var_buffer_map based on this new VDevice information. |
| 51 | + */ |
| 52 | +TVM_DLL Pass AnnotateCustomMemoryScope(Target target); |
| 53 | + |
| 54 | +/* |
| 55 | + * \brief This is a texture specific pass that can optimize unnecessary to_device copies. |
| 56 | + * Like texture_scope -> ToVDevice -> global scope. In this case the producer can directly |
| 57 | + * store into global scope avoiding unnecessary device copy. |
| 58 | + */ |
| 59 | +TVM_DLL Pass FoldVDeviceScopeChange(); |
| 60 | + |
| 61 | +} // namespace transform |
| 62 | +} // namespace adreno |
| 63 | +} // namespace backend |
| 64 | +} // namespace relax |
| 65 | +} // namespace tvm |
| 66 | + |
| 67 | +#endif // TVM_RELAX_BACKEND_ADRENO_TRANSFORM_H_ |
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